The map looks good. But as cusoman said, the different bases and the flag positions are very unfair. You have to change it. Can't believe that same bases aren't possbile. Is BSP too small or are the limits too small? Wich parts of BSP/the limits are too small? Are there any warning, errors, etc?
In my opinion there should be just one base also. I would take one flag as main flag and let the people only capture there.
The count of spawnpoints and the settings of them are nice (8 for each team i think)
Now the worldspawn. Change the key
teams to
maxteams. And why do you enable the gamemodes
ctf and
single flag without having gamemode specific entities (p.a. the single flag) for it? At the moment all 4 flags are allowed to spawn in both gamemodes. Change the possible gamemodes to 4 (only ctf) or do gamemode specific entities.
For the lighting you should use the sun light keys. Try to use the default riverscape1 settings and optimize them for your map. The following keys/values have to be added in the worldspawn too:
_sun_light 250_sun_angle 200 -30_sun_ambient 30_sun_diffuse 60The textures...your texture choice is a little bit unlucky. Most of your textures need a lot of work for alignment. If you don't want to align all of them, choose other ones. If you want to use this textures, align them more careful please. Align ALL wood textures and ALL stonewall textures. Just the boxes are nice. Couldn't find one misaligned box.
And a few screenshots. Ignore the grafic issues, it's not a problem with the map
Blue: You usee very often brushes where just some faces are transparent. I would avoid that. It looks ugly and in this place you have a little hole too. Some ugly looking screenshots will follow.
Red: The end of this brush should touch the sand, not the transparent brush.
This brush is almost floating. Maybe you could find a solution for it, that it's more realistic. I won't say anything to the wood textures, ALL of them are misaligned. Aligned (wood) textures looks way better.
Red: The second texture without any alignment. Rotate the stonewall texture in those places by 90 degrees. There are lots of those places all over the map.
Blue: Just a little thing. I would like to see this brush a little bit lower. You can use a clip brush for climbing.
Green: Can you make this brush a little bit thicker? It's looking weird at the moment.
Without color: This is the only entrance to the room behind the wall, isn't it? I would add one more way to get in/out.
Green: Same as the screenshot before. Make it thicker, it's looking weird .
Blue: This is nearly the red thing in the screenshot before. Align the stonewall texture in ALL of those places.
Red: I don't like the benches
Just my opinion, maybe I am alone with it.
Oh yes...here is an other place where a brush with some "normal" and some transparent faces looks ugly. Please decide if you want to have it "normal"
or transparent.
Very dark here. Maybe the sun lighting will solve this. If not add some other light sources.
And I would like to see, that you can leave this place through the red circles. At the moment it's like prison.
Also an ugly looking place because of your half transparent brushes...Do you see the edges because of it? Horrible.
This two brushes are floating. Looks not realistic enough.
Hm...pff...I hate it, but if you want...
Ready. Please don't scare
I could lie and say that the map is perfect, but this post should be more helpful for you.
You see that you have to do a lot more work. Some things can be done very fast, other things needs more time. It's normal that a good map needs more time and work than a map made in one day.
I'm not pro mapper so don't rage too much please,thank you.
This isn't a problem. But I won't consider it while posting feedback, because the map is more important than the mapping skills of the mapper (hm...mapping skills are also important, you can't do good maps without them
). You will learn more about mapping with each map you make.
Map is to empty.. make the ways smaller.
I don't think so. There are many maps with more open and more empty areas. The most people don't like maps with too many stuff in it, because too many stuff will block you all the time.