Author Topic: A few questions...  (Read 1471 times)

shofixti

  • Stingray
  • Posts: 72
A few questions...
« on: June 24, 2006, 01:13:36 PM »
ok, so im going to try to start converting some of my PB3D maps to DPB2, but i have a few questions first:

1: can i add sound scources
2: invisible/passable walls
3: moving objects with C script
4:can i have models, what format would i need and is there model collision detection in Q2
5: i think i already know what the awnser is going to be... but can i add turrets scripted in C.

just a few things i wanted to know, so i can change my levels around a bit once i find out how to convert.


PS: on completion of my levels, can somebody here host a PB3D maps only server? i cant due to router/firewall problems.

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: A few questions...
« Reply #1 on: June 24, 2006, 03:44:03 PM »
1: target_speaker
2: clip brushes
3: func_train
4: func_model.  md2 or skm format.  There's no model collision.
5: No turrets currently.

Eiii

  • Autococker
  • Posts: 4595
Re: A few questions...
« Reply #2 on: June 24, 2006, 03:46:54 PM »
You can't script anything in C. So 3 and 5 are no. You can add sound sources. And wouldn't an invisible and passable wall just be nothing? Well, you can make both invisible and passable walls, but both at the same time would be useless. You can have models, but you'd have to make the collision for them with brushes. Oh, and they should be in .md2, I believe.

EDIT: And hopefully jits, no turrets ever.

Also, like jits said, you can make things move with func_trains, but you can't script them.

shofixti

  • Stingray
  • Posts: 72
Re: A few questions...
« Reply #3 on: June 24, 2006, 04:07:13 PM »
arg, there goes half my levels, oh well so what if the coliceum floor cant open up droping everybody into a maze, i could never spell coliceum anyway!

anyway thanks, really i will get converting asap.

Eiii

  • Autococker
  • Posts: 4595
Re: A few questions...
« Reply #4 on: June 24, 2006, 06:29:22 PM »
You can make the floor open up-- You just might not be able to trigger it the way you want to.

shofixti

  • Stingray
  • Posts: 72
Re: A few questions...
« Reply #5 on: June 24, 2006, 06:31:02 PM »
ya, its pretty complicated, but anyway, i can still use about half my maps.