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Digital Paint Discussion Board
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T3RR0R15T
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Progress: Rome2
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Topic: Progress: Rome2 (Read 6829 times)
Rick
Map Committee
Autococker
Posts: 2190
Re: Progress: Rome2
«
Reply #20 on:
September 28, 2012, 09:48:36 PM »
They will be fazed out. So no.
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Foxhound
Autococker
Posts: 952
Re: Progress: Rome2
«
Reply #21 on:
September 28, 2012, 11:33:35 PM »
LOL! you recreated the sewer pic from that one thread? awesome
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Rick
Map Committee
Autococker
Posts: 2190
Re: Progress: Rome2
«
Reply #22 on:
September 29, 2012, 01:55:29 AM »
That's what I was going for
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HaRmonY
VM-68
Posts: 211
Re: Progress: Rome2
«
Reply #23 on:
April 13, 2013, 09:37:16 AM »
Could anybody upload it for me, the Links are dead.
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T3RR0R15T
Moderator
Autococker
Posts: 2593
Re: Progress: Rome2
«
Reply #24 on:
April 13, 2013, 09:46:45 AM »
ftp://otb-server.de/pub/Maps/beta/rome2_160912.bsp
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Rick
Map Committee
Autococker
Posts: 2190
Re: Progress: Rome2
«
Reply #25 on:
April 13, 2013, 04:42:44 PM »
Oh god.
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deadfroggy
Autococker
Posts: 562
Re: Progress: Rome2
«
Reply #26 on:
April 13, 2013, 05:31:04 PM »
i remember this. you should fix it up and finish it.
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jitspoe
Administrator
Autococker
Posts: 18802
Re: Progress: Rome2
«
Reply #27 on:
April 19, 2013, 06:48:17 PM »
I have to admit, the stones around the flag are pretty cool... too bad the r_speeds are so high.
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Rick
Map Committee
Autococker
Posts: 2190
Re: Progress: Rome2
«
Reply #28 on:
April 19, 2013, 07:58:06 PM »
New map format/engine
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jitspoe
Administrator
Autococker
Posts: 18802
Re: Progress: Rome2
«
Reply #29 on:
April 19, 2013, 11:26:36 PM »
You could still pull it off in a more isolated area.
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Digital Paint Discussion Board
»
Development
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Mapping
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Map Graveyard
(Moderators:
T3RR0R15T
,
Chef-Killer
) »
Progress: Rome2