Just from a first look:
High is the superior way to take, nobody will go low, because it gives you too many disadvantages, its slower, gives you worse position to do something and is impossible to get to high from mid/main making it impossible to stop the trades if you fall to low.
Flags are misplaced and there is nothing to tell us that there is 2nd flag, took me few minutes before i noticed there actually is 2nd flag. I guess only 1.flag is misplaced, the 2.flag is missing pedestal and some pointer that is there.
Cap is pretty weird, there is no telling where the cap will 'proc'.
As for the pros:
Flags are pretty hard to camp
I guess the High/Low idea might work, but people dont like maps where they can lose everything by 1 bad move (eg. 1day)
Using these huge crates makes the map look kinda interesting
To sum up: Honestly i dont really like this map, but i might not just played the map enough to get a liking of it. Also might be that i dont like the way you build maps. In hmpf it was pretty much the same, but hmpf looked nicer imo :p.There are like hundreds of spots where players can camp and which support camping, making it really hard to rush. Also in hmpf you had 2 dif bases, which was actually interesting, but they were pretty unbalanced. Same goes for low/high here.