Author Topic: Newmap: Jungle!  (Read 5767 times)

JMR

  • Map Committee
  • Autococker
  • Posts: 574
Newmap: Jungle!
« on: July 29, 2013, 03:05:52 AM »
Hello there!

I bring you my newest map creation Jungle!

Beta 1 Download:http://sdrv.ms/15YIXjp


The map is aimed at 2v2, 3v3 and public servers. :)

Screenshots:






« Last Edit: July 29, 2013, 10:22:19 AM by JordanMRichards »

rockitude

  • Committee Member
  • 68 Carbine
  • Posts: 492
Re: Newmap: Jungle!
« Reply #1 on: July 29, 2013, 03:44:54 AM »
There is already a map called "jungle1".

JMR

  • Map Committee
  • Autococker
  • Posts: 574
Re: Newmap: Jungle!
« Reply #2 on: July 29, 2013, 04:14:37 AM »
There is already a map called "jungle1".

Lol, well it's not my fault, how was I supposed to know?

Also, any real feedback? :D

TRION

  • 68 Carbine
  • Posts: 290
Re: Newmap: Jungle!
« Reply #3 on: July 29, 2013, 06:29:49 AM »
Make the jungle more dense...
And try adding some animals' models in the map.
Rest of the map was kool :D
And I tried to search for the sPec logo. Didn't u put in this map??

JMR

  • Map Committee
  • Autococker
  • Posts: 574
Re: Newmap: Jungle!
« Reply #4 on: July 29, 2013, 07:10:34 AM »
Make the jungle more dense...
And try adding some animals' models in the map.
Rest of the map was kool :D
And I tried to search for the sPec logo. Didn't u put in this map??
The r_speeds are high enough as they are, without extra detail.
I figured people don't really like maps with clan tags inside them.

TRION

  • 68 Carbine
  • Posts: 290
Re: Newmap: Jungle!
« Reply #5 on: July 29, 2013, 08:48:30 AM »
Well what are the causes/ factors for high or low r_speeds??
And what is it really?? (I mean technical info. )

JMR

  • Map Committee
  • Autococker
  • Posts: 574
Re: Newmap: Jungle!
« Reply #6 on: July 29, 2013, 09:10:00 AM »
Well what are the causes/ factors for high or low r_speeds??
And what is it really?? (I mean technical info. )

Mainly the amount of detail and faces to everything that is loaded on your screen at mid.

ViciouZ

  • Map Committee
  • Autococker
  • Posts: 2227
Re: Newmap: Jungle!
« Reply #7 on: July 29, 2013, 10:48:23 AM »
Kinda reminds me of zpar. 4.3k wpoly from ramp to second flag though, ouch.

JMR

  • Map Committee
  • Autococker
  • Posts: 574
Re: Newmap: Jungle!
« Reply #8 on: July 29, 2013, 11:15:44 AM »
Kinda reminds me of zpar. 4.3k wpoly from ramp to second flag though, ouch.

Wow yeah, I can't really do anything about the r_speeds now :(. Oh well, I hope people still like it and will play it.

FusSioN

  • Autococker
  • Posts: 603
Re: Newmap: Jungle!
« Reply #9 on: August 03, 2013, 09:47:17 PM »
are there any special textures in the map?
I saw it, it was cool. I suggest adding more trees
and the vine thingy is awesome

BASEBALLDUDE

  • Autococker
  • Posts: 703
Re: Newmap: Jungle!
« Reply #10 on: August 04, 2013, 08:45:31 AM »
You can add tree models from the sk89q plant life model pack. Most people have that so don't worry about people having to download something mid-game.

Also, jungles are dense. Try adding more stuff to block vis and keep r_speeds under control.

Smacker

  • Stingray
  • Posts: 72
Re: Newmap: Jungle!
« Reply #11 on: August 08, 2013, 04:14:27 PM »
http://imageshack.us/photo/my-images/203/1qtx.jpg/
just a little wrong texture.
http://imageshack.us/photo/my-images/823/trto.jpg/
wrong barrel tops
http://imageshack.us/photo/my-images/812/me8x.jpg/
you might think of making this hole little bit smaller, when I am rushing down, sometimes I get stuckend in it.

JMR

  • Map Committee
  • Autococker
  • Posts: 574
Re: Newmap: Jungle!
« Reply #12 on: August 08, 2013, 04:35:48 PM »
http://imageshack.us/photo/my-images/203/1qtx.jpg/
just a little wrong texture.
http://imageshack.us/photo/my-images/823/trto.jpg/
wrong barrel tops
http://imageshack.us/photo/my-images/812/me8x.jpg/
you might think of making this hole little bit smaller, when I am rushing down, sometimes I get stuckend in it.

Thanks for the feedback :) the barrel tops were so annoying! I locked the textures of them, but in bsp, when I flipped (rotated) the map, the barrel tops were mis-aligned.

I would like feedback on gameplay,if anyone could play matches on it. :D

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: Newmap: Jungle!
« Reply #13 on: August 08, 2013, 08:07:02 PM »
I've uploaded the map to the beta server.

I'm not getting much of a jungle vibe from this.  When I think of jungle, I think of deep, lush, green environments.  The ground is very bright and washed out/bleached looking in this.  I think the rock texture is a good choice, but you need textures that fit with it better and don't have such a harsh contrast.

Something seems weird with the lighting.  In the middle of the map, it's a bright white -- maybe even a bit bluish, but near the bases, the lighting is yellower. Also, some of the wood boards look like they're glowing.  Do you have them set to emit light?  I also think there's too much contrast between the light and dark areas.  It's difficult to see from light to dark.  The lit areas are super bright and the shadows are super dark.

It's an improvement over your previous maps, but navigation still feels a bit awkward.  For example, right before the bridge in the center, you have to jump up.  This is too tall to jump up directly from the flat platform before it.  You have to hit the step/ramp thing before it or have enough speed going up the wood ramp at the beginning.  If you jump on the step, you basically have to come to a complete stop because you can't hit the step and jump up high enough to get onto the bridge ledge.  There's really no need for that.  It could just be a ramp or you could just make the bridge lower.

The jump to the 2nd flag is also awkward.  You're coming in from the center and have to hit a rock on the left.  You also have the rock bunker thing that aids in the jump.  They're both further left than the flag, so the natural flow is to hit the wall to the left of the flag.  If you hit too far to the left, you end up missing the platform before the flag completely.  If you end up just making it to the platform, you have to jump over to the side to the box to get in.  It just feels really awkward and does not flow well.

My suggestions would be:
- Move the rock over to be more in line with the flag.
- Move/widen the rock bunker thing to be more in line with the flag.
- Move the box in front of the flag opening or do something to make it less out of the way/awkward.

Smacker

  • Stingray
  • Posts: 72
Re: Newmap: Jungle!
« Reply #14 on: August 09, 2013, 06:11:00 AM »
http://img856.imageshack.us/img856/4188/78jk.jpg

I have found verry disturbing lag while jumping up, the corner stuck you in mid air and you fall back down.

http://youtu.be/4ZPcloFp78A

When is somebody in the bunker or on the other side and you want to jump quickly up, you won't jump up and you will get stuck in the corner instead.

stomper

  • PGP
  • Posts: 33
Re: Newmap: Jungle!
« Reply #15 on: August 09, 2013, 06:31:31 AM »
ah yeah i found that too but i wasn't sure if your are really able to jump up there (didn't worked when i tried it ^^)

Smacker

  • Stingray
  • Posts: 72
Re: Newmap: Jungle!
« Reply #16 on: August 09, 2013, 06:57:42 AM »
http://img197.imageshack.us/img197/2870/4y0h.jpg

When you are playing on this map, you want to be on the mid faster than your opponent, but when you are rushing on ice full speed, you have no chance to exit the ice tunnel with good height to shoot somebody on the mid. I would preffet to move the top of the entrance more to the right, so you could be able to fly more to the right on opponent's high, and/or on the bridge.

And since this map is name jungle, you could make things more "natural" for example http://img829.imageshack.us/img829/2396/pl95.jpg. You could make from this a fallen tree, something like sextagon with wooden texture.

What do you think about making holes from these http://img829.imageshack.us/img829/8789/nmcw.jpg and connect them with some tunnel with ladder, sou you can sneak into opponents base? Is not this too much?