Author Topic: target_speaker  (Read 1462 times)

medley crew 2

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target_speaker
« on: July 06, 2006, 07:47:06 AM »
i wanted to make it so a song plays on a map, but every time i try it, i get this message "song.wav is a stereo sample" and it doesnt play. i have the target speaker targeted by a trigger_always, and i want the song to play in the whole level. any ideas on how to work this?

bitmate

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Re: target_speaker
« Reply #1 on: July 06, 2006, 08:15:19 AM »
Maybe you have to use mono samples?

Pimp

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Re: target_speaker
« Reply #2 on: July 06, 2006, 09:15:27 AM »
yeh right, it has to be a mono .wav file, because the played sound is only hearable to the speaker, which is on the side where the tarket_speaker is. yeh yeh, something like this.
I tried it also, and had the same problem. then i converted it to a mono sample and it worked.

medley crew 2

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Re: target_speaker
« Reply #3 on: July 06, 2006, 09:17:17 AM »
so how do you convert it to mono? itunes or something?

Pimp

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Re: target_speaker
« Reply #4 on: July 06, 2006, 09:33:40 AM »
BeeThink MusicHandle

If you have it installed, you can right-click on the music file, then Convert to..., Options..., WAV, Others Format, something with mono, OK. Then angain right-click, Convert to..., WAV. and Done

jitspoe

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Re: target_speaker
« Reply #5 on: July 06, 2006, 11:46:47 AM »
You can even use sndrec32 (default windows .wav player).