Author Topic: Servers With Bad Textures  (Read 7148 times)

not_payl_obviously

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Re: Servers With Bad Textures
« Reply #20 on: September 24, 2013, 05:47:03 AM »
What video card do you have, payl and BASEBALLDUDE?
GeForce 9600 GT. Newest drivers.

Update: I'm able to reproduce it now.  It only happens if gl_free_unused_textures is set to 1.
Yes, I have this option set.

Toxiic

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Re: Servers With Bad Textures
« Reply #21 on: September 24, 2013, 10:55:06 AM »
wow rude
he was talking about photoshopping your sight!

Ontopic- baseballdude I hope you got your answer :)

BASEBALLDUDE

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Re: Servers With Bad Textures
« Reply #22 on: September 24, 2013, 04:41:03 PM »
Thanks for solving this issue!

jitspoe

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Re: Servers With Bad Textures
« Reply #23 on: September 24, 2013, 04:48:34 PM »
So I finally tracked down the real cause.  It wasn't pointers or texture ID numbers.  It was the fact that the .wal loading code was storing texture names with the ".wal" extension, where everything else expected the extension to be stripped.  This should be fixed for the next version.

Narga

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Re: Servers With Bad Textures
« Reply #24 on: September 28, 2013, 07:24:30 PM »
Maybe you can replace all wals that appear in-game with JPGs...

Can you really use JPGs instead of wals in BSP when making brushes?

BASEBALLDUDE

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Re: Servers With Bad Textures
« Reply #25 on: September 28, 2013, 07:29:57 PM »
Can you really use JPGs instead of wals in BSP when making brushes?
No I'm talking about in-game textures not BSP textures. They're two different things.

Rockyar_96

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Re: Servers With Bad Textures
« Reply #26 on: October 04, 2013, 07:47:33 AM »
.wals are the files that were used back in the old days of quake 2 but some maps still use some. They still work with the pb2 client but the editor can only work with .wals.