It's not related so I put it in its own thread.
The lightmap scale is tied directly to the texture scale. So you CAN increase the lightmap resolution by scaling down the texture, but it will have other side effects:
- Texture will be smaller, obviously, and tile more frequently.
- Map will be "chopped up" more, increasing r_speeds.
- More lightmap patches, meaning you are likely to hit the "MAX_PATCHES" error when compiling.