**edit** If I take the jpgs and save them again in paint or wally, they work fine, its the photoshop saving that's causing a problem, but I just don't know what that issue is, and would be nice to figure out, but not really needed anymore, unless someone wants to look into it.
Multiple question kind of day I guess.
This one is from creating some textures in photoshop/wally. My process is this:
1) Create the texture in PS, save to web, jpg. (256x256px, 72dpi) (64x64px, 72dpi)
2) Open in wally, convert to .wal
The process gives me a 256x, 64x, and .wal. But when I add them into directories, and try to play them in a map, it gives me a "bad jpg file" error. My directories are:
256x: E:\Paintball2\pball\textures\acetxts1
64x: E:\Paintball2\pball\textures\acetxts1\hr4
.wal: E:\bsp\pball2\quake2\pball\textures\acetxts1
I checked to see if it would do it with other textures in the same directories, and it did not. Compared my jpgs to the pball folder jpgs, seem to be the same. For reference, here's two jpgs, "test" works, "name" does not, but seem to be the same qualities. I also took "test" and ran it through PS, and just saved it as a jpg without changing anything else, and it did not work after that.
Photo Forensics data on both is the last image. Nothing really sticks out to me. Meh.