Ok, looking at the screenshots, I see it wasn't just a perception thing that it felt smaller and had fewer crates.
Between the ladders and the windows, it certainly is less of a boring sit-at-the-chokepoint-and-spray map. Played better than I expected. A few notes/suggestions:
1) Might as well spawn with equipment. Lots of cases of people taking all the ammo and such. I don't see a reason to replicate one of the worst aspects of the map where all the equipment is piled on top of each other (looks bad, and often the ammo gets picked up before the hopper, resulting in somebody picking up multiple ammo packs leaving teammates without any).
2) Should avoid copyrighted material.
3) The asymmetry in the bases could actually have a large impact on grenades. It was fairly easy to throw grenades through the window and be effective on one side, but I imagine on the other, they'd frequently end up behind the wood fence and be useless.
4) Hint brushes could probably go a long way with the area below the windows. Above, the line of sight issues are still going to be problematic, but at least you can improve the perf in the common areas.