My Judging:This is MY opinion. I'm sorry if everyone does not agree with me. If you feel I have marked wrong or anything, please PM me with DETAILS.
Also, I may leave some text the exact same as used in judging other maps, as it may be relevant to yoursDetail - 70/100
Brushes in the map that are primarly there to make it look nice.
Relevance - How does the detail compare to the rest of the map? Is it relevant to the theme and style? Or is it random? (20/25)The whole map is lego themed, every little detail
Though there is a large section low that is ice, with no indicators and weird lego water mid.
Appearance - Is it visually appealing? Does it make you want to play the map? (15/25)This map looks great and is very unique. There is a few brushes that look a bit weird, including the mid water and the weirdly shaped lego pieces. Also, I mentioned on your thread that I really don't like that all sides have the dots. Pretty sweet looking map, though
Suitability to Gameplay - How does the detail collaborate with gameplay? (15/25)Most of the detail is very functional. Lot's of little DJ's and speed jumps to find, though I don't like having the flag only accessible by the jump (although it's very easy). Some of the detail gets in the way whilst speeding around as well.
Quantity - Is there too little? Is there too much? Or is there enough? (20/25)There seems to be enough detail in the map, though the BD area could use a little something.
Jumps - 65/100
Judge based on the jumps of the map
Quanity - Are they too rare? Are they too common? (20/25)There is a nice quantity of jumps for such a small map.
Suitablity - Are the jumps randomly placed? Are they needed? Do they work well? (10/25)The jumps work pretty well except for the speed jumps across mid. The only reason I'm saying this is because it makes the low path obsolete. I also don't like that you need to do the ramp jump to get out of mid, as newbies will just get lined there all day as they can't speed across mid.
Relevance - Are the jumps relevantly placed? Are they Leading to places of importance? (20/25)Most the jumps take you across mid, get you to flag, get you out of base, get you from low to high... everything seems pretty well placed (though most jumps make low irrelevant).
Range - Are there jumps for people of all skill level? Some easy jumps and some hard? (15/25)There is a mix between really easy jumps, and uh, I wouldn't call it intermediate jumps but maybe amateur jumps? There isn't really any hard jumps, as it's such a tiny map (and newb friendlyish).
Gameplay - 50/100
Judge based on how fun the map is to play
Flow - Do you get stuck anywhere? Can you get from place to place without any fuss? (10/15)You can get stuck of a few bits of detail, nothing major though.
Items (placed) - Are the items placed in convienient locations? Will they affect gameplay negatively? Are they present at all? (10/10)I don't see any problems with where they are placed.
Spawns - Will you get spawn killed? Are the spawns varied enough? Are they fair? (5/10)I don't think you would need to worry about spawn killing on such a small map. Though, all 5 spawns are in very close proximity to one another.
Lines - Do the lines look interesting? Are they used for the sake of being used or do they serve a purpose? Is the Visibility of the map good? Can players see other players at certain points only? And does this help or hinder gameplay?(5/15)Mid is just a line fest, as you can basically line from base to base. Though the side paths do help, creating a little bit of a way to get to the other base, still very easy to line it though. Very campable map.
Capping + Grabbing - Is it too easy/ hard to grab? Is it too easy/ hard to cap? Are the flags worth too much or too little? (10/30)The flag points are fine. This map would be very easy to camp at flag, making it very hard to grab. Then again, in a 1v1 situation, it would be very easy to trade captures. I also don't like that you will need to perform a jump to get to the only flag (even though it's easy).
Layout - Are all the paths equal in terms of speed? Is the scale of the map good? (10/20)Everything seems to be pretty good in terms of speed. The low could get used, though you will be at a disadvantage. Uh, it's OKAY overall.
Technical Skill - 41/50
The quality of the mapping techniques used.
R_Speeds - Are the r_speeds low enough for play? Has the mapper done a good job at keeping them low? Will it be laggy for some players? (18/25)The r_speeds are low, highest I could find was ~1k. The water mid and in base is very unnecessary, as it doesn't even look like water. Getting rid of it would lower the r_speeds a bit. I doubt many players would have any trouble running this.
Alignments - Are the textures aligned correctly? (8/10)The only alignment I didn't like was on the single unit blocks, the dots look really weird.
Brush + Grid work - Is there technique good? Is the grid size appropriate? Have they used clipping planes (if they are relevant)? etc. (15/15)The brush work seems to be fine.
Innovation - 30/50
Is this map NEW and EXCITING or have we seen it before?
Innovation/ Unique - Have we seen this all before? Or were you impressed by the fresh look of the map? (30/50) The appearance of the map is very unique, it's a shame about gameplay though. I have seen this gameplay time and time again and once you play it, it's not that exciting.
Overall - 256/400