Author Topic: Newmap - Corruo Beta 10  (Read 14298 times)

LaZeRs

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Re: Newmap - Corruo Beta 8
« Reply #40 on: August 25, 2013, 10:06:18 PM »
Nice map Omni! Hope to play it!

jitspoe

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Re: Newmap - Corruo Beta 8
« Reply #41 on: August 27, 2013, 05:32:53 PM »
Adding a path to connect the center would probably be good, assuming it doesn't cause issues with too much visibility and higher r_speeds.

omni

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Re: Newmap - Corruo Beta 9
« Reply #42 on: October 31, 2013, 03:49:44 PM »
I released a new beta of this map over a month ago, please take a look some time, this map has taken almost 8 months to complete, I think its because I just update the original post instead of making a new one and people don't see it, please review the newest beta. Thanks

BASEBALLDUDE

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Re: Newmap - Corruo Beta 9
« Reply #43 on: October 31, 2013, 10:06:22 PM »
You should make a new post each time you upload a beta so ppl notice it.

omni

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Re: Newmap - Corruo Beta 9
« Reply #44 on: November 01, 2013, 04:34:05 AM »
Yeah I'll have to start doing that In future.

jitspoe

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Re: Newmap - Corruo Beta 9
« Reply #45 on: November 05, 2013, 09:30:42 PM »
Uploaded beta 9 to the beta server and attached a demo with feedback.

omni

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Re: Newmap - Corruo Beta 10
« Reply #46 on: November 16, 2013, 07:08:09 AM »
O.k so new beta:

I changed the walls to look more like man made ones, since natural walls aren't perfectly straight, this means that it looks better now, the walls also are 'split' by a metal because otherwise its just one huge as wall and it does not look right, almost every texture changed and a few additions to game-play. Thanks


jitspoe

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Re: Newmap - Corruo Beta 10
« Reply #47 on: January 21, 2014, 04:07:30 PM »
Sorry for the late reply.  I've put this up on the beta server and played it a little bit.  My main complaint is all of the cut-in-half textures.  For example, you have metal strips along the stone block wall, but the blocks texture would look a lot better if it were aligned with the metal (either make the metal 1 block thick, or move all the blocks above it so they line up with the edge of the metal.  There are a lot of wood plank textures on bunkers that are cut in similar manners.  I could put together a demo pointing them all out if you'd like, but I figured I'd go ahead and give some quick feedback just to post something...