Author Topic: New Map - The Siege University  (Read 23803 times)

Rockyar_96

  • 68 Carbine
  • Posts: 370
Re: New Map - The Siege University - b10
« Reply #60 on: October 10, 2012, 06:14:22 AM »
so only that i get that right, I can use all colors/pictures for my textures?

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: New Map - The Siege University - b10
« Reply #61 on: October 10, 2012, 09:44:26 AM »
Yep.  Give it a shot.  Make sure the image size is a power of 2 and is exactly the same size as the .wal file, and that the one in the hr4 directory is 4x's the size.  You can use a full color jpeg.  I would suggest a quality setting of about 96 for jpeg.

Rockyar_96

  • 68 Carbine
  • Posts: 370
Re: New Map - The Siege University - Final
« Reply #62 on: October 13, 2012, 07:55:23 AM »
Final, post updated, texture problems solved.

deadfroggy

  • Autococker
  • Posts: 562
Re: New Map - The Siege University - Final
« Reply #63 on: October 13, 2012, 03:31:17 PM »
I don't know if its just me but you need to scale the textures down or something.

T3RR0R15T

  • Moderator
  • Autococker
  • Posts: 2593
Re: New Map - The Siege University - Final
« Reply #64 on: October 13, 2012, 05:16:06 PM »
Looks like you only use the new bsp file or new textures. Update both of them :P

Rockyar_96

  • 68 Carbine
  • Posts: 370
Re: New Map - The Siege University - Final
« Reply #65 on: October 14, 2012, 01:53:49 AM »
there are hr4 textures, maybe u got them in the wrong directiony. With me everything is fine.

deadfroggy

  • Autococker
  • Posts: 562
Re: New Map - The Siege University - Final
« Reply #66 on: October 14, 2012, 01:54:58 AM »
which directory do i put them in paintball/pball/textures/pball/hr4?

Chef-Killer

  • Moderator
  • Autococker
  • Posts: 1312
Re: New Map - The Siege University - Final
« Reply #67 on: October 14, 2012, 07:37:06 AM »
wasn't it paintball/pball/textures/university/hr4?

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: New Map - The Siege University - Final
« Reply #68 on: October 14, 2012, 11:23:01 AM »
Ok, these are better, but both dimensions should be powers of two.  For example, dooruni.jpg is 64x125.  It should be 64x128.  wildbeach is 256x190.  It should probably be 256x128.  You'll have to stretch the texture in your map to get the correct aspect ratio, but it will result in better quality (and faster loads) since the game won't have to resize the texture at load time.

One minor thing that kind of bugs me is the chalk board - it looks really weird having typed text on it.  Perhaps you could try a different font?  Just a quick google found this: http://www.fontspace.com/category/chalk

You might consider grabbing an actual photo of a chalkboard as well.  That would probably look better.
https://www.google.com/search?hl=en&client=opera&hs=MpS&rls=en&channel=suggest&q=university+chalkboard&bav=on.2,or.r_gc.r_pw.r_qf.&bpcl=35277026&biw=1680&bih=938&um=1&ie=UTF-8&tbm=isch&source=og&sa=N&tab=wi&ei=iO96UOiNIoOe8QT1zIHQBQ

http://paulingblog.files.wordpress.com/2009/12/chalkboard-small.jpg


You might want to work on your auditorium signs as well.
https://www.google.com/search?um=1&hl=en&client=opera&rls=en&channel=suggest&biw=1680&bih=938&tbm=isch&sa=1&q=auditorium+sign&oq=auditorium+sign&gs_l=img.3..0.77129.77129.0.77371.1.1.0.0.0.0.70.70.1.1.0...0.0...1c.1.nF-Osy0_RXU
http://www.flickr.com/photos/allaboutgeorge/6377258487/

Are you just using mspaint for these?  You might want to grab something like gimp: http://www.gimp.org/downloads/

Mission

  • 68 Carbine
  • Posts: 328
Re: New Map - The Siege University
« Reply #69 on: February 14, 2014, 06:25:29 PM »
I haven't read any of the feedback on this thread so I might say the same thing as others..maybe completely different.imo the visuals are too different.. first of all the scale is too big in places for example ceilings are too high. I do not like the yellow walls or the checkered floor, replace them with a more orthodox or less eye catching texture... looks more like an optical illusion than a corridor haha! The detailing is very good in places.

edit: what is with the levitating blue stairs that contrast humorously with the yellow walls? I commend you for using new textures for realism.. but then there are some unrealistic parts of the aesthetics that really throw me off. Either way it is clear you have spent allot of time and effort so far on this, are you still developing it?

Rockyar_96

  • 68 Carbine
  • Posts: 370
Re: New Map - The Siege University
« Reply #70 on: February 15, 2014, 08:21:25 AM »
i may finish this yes. i have worked on it since b10.
The ceilings are quite high, but i can't imagine the architecture of the map working with lower ceilings and also the map is overall a bit oversized, but again it couldn't work otherwise. You could call the style surrealistic i guess

BASEBALLDUDE

  • Autococker
  • Posts: 703
Re: New Map - The Siege University
« Reply #71 on: February 15, 2014, 08:48:22 AM »
Ceilings being too high is not a big problem with me. The only thing I don't like is the texture choices. Some of the colors are too bright and contrasting. This map is themed "university," I've never seen a university with so much color. But other than that this map is good.

Mission

  • 68 Carbine
  • Posts: 328
Re: New Map - The Siege University
« Reply #72 on: February 16, 2014, 04:22:14 AM »
Rockyar showed me around more and I can say the gameplay is very good and has improved from b1. Definately suitable for a siege server- and popular with new players.