Author Topic: New map: ratzjump2  (Read 5945 times)

ratzmann

  • PGP
  • Posts: 16
New map: ratzjump2
« on: March 02, 2009, 02:48:27 PM »
Hi guys, I've made a new jumpmap with 8 rooms...
Have a look and have fun!

Ratzmann

Spook

  • Autococker
  • Posts: 2542
Re: New map: ratzjump2
« Reply #1 on: March 02, 2009, 03:17:57 PM »
That was actually a really fun jump map. I was thoroughly impressed. For the most part easy, but that maze was like a mindblower. That took me a long time to get.

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: New map: ratzjump2
« Reply #2 on: March 02, 2009, 11:42:49 PM »
Not bad visuals for a jump map.  It would probably be better suited for the quake2 jump mod, where you have save points and such, but at least it looks somewhat decent.  You might cut back on the riveted metal texture, though.  The area in your first screenshot, for example, would probably look better with box textures in the middle.  The maze area seemed really glitchy.  I'm not sure if that was intentional or not, but I can see some of those areas ceasing to work if any tweaks are made to the player movement in the future to fix other bugs/glitches.  I was kind of disappointed to see the cheesy floating platforms later in the map (room 8?).  The rest of the map at least had SOME sense of plausibility.

Olbaid

  • Autococker
  • Posts: 731
Re: New map: ratzjump2
« Reply #3 on: March 03, 2009, 11:23:48 AM »
Mazes don't belong in jump maps.

Fitz

  • Stingray
  • Posts: 89
Re: New map: ratzjump2
« Reply #4 on: March 07, 2009, 05:04:30 AM »
Overall, was a lot easier than your first map ratzy... no ridiculously impossible ice jumps :)

I really enjoyed the maze, took me forever to figure out where to go... very tricky. Felt good to actually finish it though.

I liked it, keep up the good work... it's one of those jump maps I'd actually play again :D


_burnt

  • Autococker
  • Posts: 698
Re: New map: ratzjump2
« Reply #5 on: March 07, 2009, 05:13:01 AM »
It's fun map. Desing is much better than in most jumpmaps. The maze was huge! Crouching parts were annoying. But overall nice for being a jump map.

Dirty_Taco

  • Map Committee
  • Autococker
  • Posts: 1630
_
« Reply #6 on: March 07, 2009, 06:56:07 PM »
Post removed
« Last Edit: July 25, 2010, 11:55:18 PM by Dirty_Taco »

zimtstern

  • Committee Member
  • Autococker
  • Posts: 1356
Re: New map: ratzjump2
« Reply #7 on: March 09, 2009, 04:31:33 AM »
Nice map ratz.

abnormal

  • Autococker
  • Posts: 649
Re: New map: ratzjump2
« Reply #8 on: March 09, 2009, 08:14:01 AM »
Very nice map. First I thought it will be too easy, because first lvls were really easy. But then it was getting harder and harder. I was a bit desperate at sloping wall and very desperate in the maze.
N1 ;). Keep rollin :D.

ratzmann

  • PGP
  • Posts: 16
Re: New map: ratzjump2
« Reply #9 on: March 10, 2009, 09:32:21 AM »
Thanks for your great feedback :D           

I've created a new version, beta 2. Changes:

Room 5: Made the glass tube more plausible.
Room 6: Box room - thanks Jits  ;)
Room 7: Adjusted a few lights. Changed some corridors in the lowest part. Reduced the need to crouch (if you know the right way :P). Hopefully fixed most glitches.
Room 8: No more flying platforms. Tore down a wall.
Room 9: Made this slightly harder. Now also featuring a number display.

Thanks to basilo for all^Wsome of the work. Have fun!

KI3S

  • 68 Carbine
  • Posts: 475
Re: New map: ratzjump2
« Reply #10 on: March 15, 2009, 06:32:24 PM »
Is this map on Artic Jump?

aerobnizy

  • PGP
  • Posts: 9
Re: New map: ratzjump2
« Reply #11 on: March 16, 2009, 06:32:31 AM »
Nice its good =)

ratzmann

  • PGP
  • Posts: 16
Re: New map: ratzjump2
« Reply #12 on: August 27, 2015, 12:46:35 PM »
Hi there,
at first, sorry for all that spam for my part  ;D ;D

So after 6 years I thought it could be nice to release a final version. I'm not going to improve it furthermore.

I just made several changes, not too many:
All rooms: Changed the textures of all lights sidewards; fixed all numbers; little fixes here and there.
Room 7: Should be impossible to cheat outside the pyramid now; changed the way slightly; consistent texturing;
End room: replaced the trigger_push which was oddly faulty on some servers by some func_plat.

Those who have already running the map on their server, please just use this version henceforth.

Have fun with it! :)