Installing and Starting TrenchBroom v2023Step #1:Downloading the right files: - Download the latest
TrenchBroom version from
GitHub/kduske - Download the
compilers and
sample map from
Mirror/digitalpaint.org - Download the
utility textures from
Mirror/digitalpaint.orgStep #2:Uncompress all the files: - You should end up with 3 different directories shown here
- Rename
'TrenchBroom-XXX-vXXXX.X-Release' to
'TrenchBroom'. This is very important.
Further on this guide, this directory is called
'TrenchBroom installation directory'. Feel free to move it where you want TrenchBroom to be installed.
Step #3:Copy the contents from 'common': - Copy the
image files from
'common' into
Paintball2/pball/textures/pball - These are utility textures, you'll need them if you are serious about mapping
Step #4:First launch: - Navigate to 'TrenchBroom' installation directory and launch
TrenchBroom - Click
'New map' and select
Digital Paintball2 - Click
'Open preferences...' - Configure path to Paintball2 installation directory
- Make sure you
close TrenchBroom before moving to
step #5(Step #4.1:)(Optionally enable 2 pane view): - While in the preferences, click the
monitor icon and select
'Two Panes' from the dropdown menu. Personally I prefer this mode over 'One Pane'
- Make sure you
close TrenchBroom before moving to
step #5Step #5:Installing compilers: - Remember those 3 directories shown in step #2? Navigate to
'TB-DP2CompilerprofilesYYYYMMDD' - Copy
'maps' and
'tools' directories into your TrenchBroom installation directory we
renamed earlier to 'TrenchBroom' - Copy
'CompilerProfiles.cfg' into
'AppData/TrenchBroom/Games/Digital Paintball2/'.
You can access AppData by pressing
Windows Key and typing
'%appdata%' and hitting Enter.
Step #6:Second launch: - Open
TrenchBroom and select
'Browse' - Navigate to the
'maps' directory we copied in
step #5 and open
'sample.map'Step #7:Loading textures into TrenchBroom: - To load
textures into TrenchBroom, click on
'Face' on the right to change into 'Face Menu'.
Then on the lower right corner click
'Texture Colletions' to expand it and double-click on the collection you want to enable.
Step #8:Compiling a Map: - Make sure you have a directory called
'inprogress' in your
Paintball2/pball/maps/ directory. This is very important
- To
compile a map, click on 'Run' and then 'Compile'
- Choose one of the 4 presets for compiling:
Full: for final version, can take a long time on complex maps
Fast: faster than final, but gives less finished results
bsp: compiles only the bsp, no vis or light
relight: relights the map, without revising it. Useful when you have a final map but want to change the lighting
Alright! I think you are all set now. Happy mapping and don't be afraid to DM me on DP2 discord (
@whoa) if you need further assistance.
Huge thanks to
xaGe for implemeting Paintball2 support to TrenchBroom. We could have not done it without you!