I've put it up on the beta server. I'll try to give more detailed feedback later, but from a quick run through:
- I don't like the extra flag -- seems like it's there "just because", and it kills the flow since you have to go under a bunker to grab it. I don't think you need extra flags on a map this size.
- Issues with water are still there. Flowing direction is wrong on one side. To many reflective surfaces (be sure to test with r_reflectivewater 1!), and I noticed a new one: the water doesn't go all the way to the ground, so there are more surfaces than necessary, and you get dirt footsteps when walking in the water, and the caustic effects don't show up properly.
- I still think you should make the lighting a bit brighter (you can always edit the batch file and use something like -scale 1.5 for radiosity to make everything brighter). Be sure to test your map with default settings and textures.
- Lots of barrel textures are still misaligned (slightly too high). I would recommend just building 1 barrel on the 64unit grid, locking the texture, then replacing all the existing barrels.
- For the fence texture you put in front of the lights, you should make the brush flush with or overlap the light brush so you don't have 2 fence surfaces showing (unless you want that effect? I think it would look better with just 1 fence layer). Also, be careful how much you scale down textures, as it can cause the brushes to split up more and in increase r_speeds. Doesn't look like it's an issue here, since everything is enclosed and there's not much visible, but something to be aware of.
- The light crate on 1 side needs to have the textures shifted back -- the angled support beam and whatnot are visible on the inside boards.