Brotherhood Mapping Presents:
Brozmap - a remake / modernization of xbmap1Most up to date version: Beta 1 Xbmap1 is a loved map by 3 members of our community, however other teams forfeit the second we put it on because they do not want to play it. The imbalance (certain jumps only possible on 1 side), the 'line fest' mid, the ladder to window path being a waste, and the inability to grab being issues the biggest haters have. That doesn't even account for fact every texture on the original is not aligned. We searched into the numerous Xbmap remakes, but all had identical issues.
With the help of the XBMAPfanclub group (Juic3 and Fzx), I have made a modernized version that maintains the areas this fan club loves, while improving aesthetics and adding changes that the haters approved of.
There are a few misalignments probably - they will be fixed by Beta2. I had to manually change all textures to SX/SY 1:1, as I had everything to 0.5 which made the map stunning but that was a major contributor to my poor rspeeds. I removed some details, manually reverted all textures back to 1:1 (and tried to align as I went, but I definitely missed some).
The middle bridge "bunkers" are raised by 2 units, which changes the mid speed (as it can stop you) - but you can adjust your path to the sides of it. You can also utilize that 2 unit raise to DJ off of the bunker straight to roof.
A new path was added to allow a break in the line - and new tools around the side window were added to create more value to that spot (a hole to drop water, a window to shoot out of, a barrel for some cover, and a triple jump to access it from the non ladder jump).
I also utilized clip brushes to fix the DJ's that would only work on 1 side of the map.
I'm not sure I like my light settings... always open to suggestions. It does not have ambient lighting - sun_angle is set to 45 and sun_light is 160. I forget what sun surface was.
This map is currently on all [NA] match servers as beta/brozmap_b1