Author Topic: Sauerbraten - based off Quake?  (Read 1801 times)

CarbineXT

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Sauerbraten - based off Quake?
« on: August 22, 2006, 01:10:37 PM »
Hello all,

I found this game, "Sauerbraten" or Cube 2. It seems to be built off Quake, having md2 models, entities and a lot of things that are similar. Now what I'm wondering is - would it be possible to convert some of the maps to Paintball2? Since they have some awesome ones.

jitspoe

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Re: Sauerbraten - based off Quake?
« Reply #1 on: August 22, 2006, 01:32:52 PM »
It's not based off of Quake.  It's based off of Cube, which, as far as I know, was written from the ground up.  The map format is actually very limited and was designed for simplicity -- at least that's how it was in Cube.  The author didn't want to spend a whole lot of time on the technology -- just wanted to make something he could actually finish.  I haven't tried Cube2, but in Cube, mapping was just a big grid, and you could raise or lower the "cubes" or angle the top of them.  That was it.  You can do a lot more with quake mapping, so the lack of elaborate maps is the fault of the mappers, not the engine.

CarbineXT

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Re: Sauerbraten - based off Quake?
« Reply #2 on: August 22, 2006, 01:39:40 PM »
Here are a couple of links to shots from Cube 2. It can't be a simple engine anymore - judging by these:

http://sauerbraten.org/new/screenshot_1019721.jpg
http://sauerbraten.org/new/screenshot_1685462.jpg
http://sauerbraten.org/new/screenshot_3743259.jpg

You could go to the site for some even better ones, those are just some samples. I wasn't talking about the PB engine, but the Sauerbraten maps.

jitspoe

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Re: Sauerbraten - based off Quake?
« Reply #3 on: August 22, 2006, 01:51:08 PM »
Looks like they've made a lot of improvements since the cube engine.  I'll have to check it out.  It still uses a completely different map format, though.  I'll be adding support for a new map format on of these days, but I don't know if this is what I'd want to use or not.

CarbineXT

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Re: Sauerbraten - based off Quake?
« Reply #4 on: August 22, 2006, 02:13:07 PM »
I also thought there it was a lot better than the screenies of Cube 1. Well that's a pity, I thought it might be simple since there was so many similarities.

TinMan

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Re: Sauerbraten - based off Quake?
« Reply #5 on: August 22, 2006, 07:14:54 PM »
Yeah, one of the big changes in Cube 2 is the mapping, floating stair cases and such are now easier to do and all that. If you download it and check out the maps that come with it, some are beta RPG (Role Playing Game) maps, which leads me to think that someone's working on using the engine to make a 3rd Person RPG or to just make some really cool looking RPG maps for it.

jitspoe

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Re: Sauerbraten - based off Quake?
« Reply #6 on: August 22, 2006, 07:35:10 PM »
I downloaded it and checked it out.  There are some nice maps in there, but I think neither the maps nor the map format would work very well for Paintball2.  It's not similar to Quake2 at all.

blaa

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Re: Sauerbraten - based off Quake?
« Reply #7 on: August 23, 2006, 01:08:32 AM »
i saw some great maps in warsow but i thought bringing those maps to dp was wrong... but as i saw this thread, then why not..