Author Topic: Problem with transparency  (Read 1034 times)

CarbineXT

  • Stingray
  • Posts: 64
Problem with transparency
« on: September 04, 2006, 02:40:19 PM »
Hello all,

I have some objects with Trans66 applied, and they are all part of a func_train. Problem is - the visible part of them remains behind and a totally transparent object goes along.

So there are some planes with my Trans66(I tried Trans33 too, no diff) that just remain in their starting location.

Any way to make them join up?

P!nk

  • Autococker
  • Posts: 948
_
« Reply #1 on: September 04, 2006, 03:29:52 PM »
Post removed
« Last Edit: July 26, 2010, 02:31:08 AM by P!nk »

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: Problem with transparency
« Reply #2 on: September 05, 2006, 01:45:10 PM »
Yeah, transparent objects don't work properly on moving entities.  It's a bug from Quake2 that I've never gotten around to fixing.

CarbineXT

  • Stingray
  • Posts: 64
Re: Problem with transparency
« Reply #3 on: September 05, 2006, 02:52:36 PM »
Oh I see, that's a pity. Well - I discovered my thing wasn't going to be possible anyways since light isn't burned onto moving things either.