Author Topic: Evelators  (Read 1530 times)

joker909

  • Stingray
  • Posts: 57
Evelators
« on: October 05, 2010, 05:36:33 AM »
Hey
I have a question to evelators..
is it possible to start a evelator in the height 284 and it goes down to 150 e.g.
what I have to type there?
perhaps with a button..
the func_plat starts at zero point and goes up to 284..
i don't know how to do it  :-[
^^
thx

Chef-Killer

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Re: Evelators
« Reply #1 on: October 05, 2010, 10:10:03 AM »
I believe that the func_plat can't do this. It always moves up first.

But it should be possible with a func_door. A func_door just behaves a little bit different (e.g. can move back if a player stand on it). You can use:
"angle" "-2" - necessary for the direction
"lip" "#" - necessary for the height
"speed" "#" - if you don't want to have the default speed
"wait" "#" - if you don't want to have the default time the func_door waits to come back high
"dmg" "#" - if you don't want to have the default damage on players when blocked
"targetname" "###" - if you want to trigger the func_door (trigger_multiple, func_button, etc.)
TOGGLE - if you want to have a button for each movement instead of the "wait" "#" key (activate func_button > func_door goes down and stay there > activate func_button again > func_door moves up and stay there > activate func_button > ...)
... and a few more settings!

jitspoe

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Re: Evelators
« Reply #2 on: November 09, 2010, 05:08:45 PM »
Try making the lip negative.  There may also be some spawnflags you can set, but I don't remember off hand.

Makowiec

  • VM-68
  • Posts: 112
Re: Evelators
« Reply #3 on: November 11, 2010, 11:30:12 AM »
And how to make elevator with more than 1 brush? I don't know :(

Chef-Killer

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Re: Evelators
« Reply #4 on: November 11, 2010, 11:38:29 AM »
Make your brushes, select all brushes you want to have and click "Make Entity". It's important that you click "Make Entity" after selecting all brushes you want to have. I don't think that there's an easy way, how you can add brushes to an existing entitiy.

Makowiec

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Re: Evelators
« Reply #5 on: November 11, 2010, 11:50:44 AM »
Thank you. Easy solution ;)