Author Topic: Ironfist.. Using Quark  (Read 3400 times)

GeeB

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Ironfist.. Using Quark
« on: March 16, 2004, 09:44:08 AM »
I hear that ironfist uses quark to make maps for DP 2.0. It's the editor i've been using for a long time now. I've tried tons of things, it always defaults to my quake2 pball dir. I can't get it to use the dir of DP 2.0 because it needes the quake2.exe. I've tried making levels for pball 1.5 for quake2 and all it does is corrupt the textures. The colors get all messed up and seem to go negative. I've searched the fourms and found a DP plugin. I found it usefull for the entities but the textures still get messed up. can sombody tell me how to set it up?
Thanks.

Eiii

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Re: Ironfist.. Using Quark
« Reply #1 on: March 16, 2004, 04:53:00 PM »
for the whole quake2.exe thing, if your using the standalone, just copy the pball2.exe and rename it quake2.exe.

it's what i did for Keygrip.

jitspoe

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Re: Ironfist.. Using Quark
« Reply #2 on: March 17, 2004, 12:44:39 AM »
You're probably trying to use the baseq2 textures.  You need to use the textures in the "pball" dir (not "e1u1" etc).

FourthX

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Re: Ironfist.. Using Quark
« Reply #3 on: March 17, 2004, 04:19:54 AM »
tip for using quark with q2dp: copy colormap.pcx from pball/pics to baseq2/pics

Dont ask me why... but you gotta do it

GeeB

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Re: Ironfist.. Using Quark
« Reply #4 on: March 17, 2004, 12:59:04 PM »
thanks, i got it working. I think the colormap is why the textures got all messed up when i ran them in the game.

jitspoe

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Re: Ironfist.. Using Quark
« Reply #5 on: March 17, 2004, 03:30:30 PM »
Paintball uses a different palette.  There's no option to set that with Quark?  You can with BSP.