Author Topic: Remove 300 round hopper?  (Read 4818 times)

jitspoe

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Remove 300 round hopper?
« on: July 19, 2002, 08:06:15 PM »
Yes? No? Maybe so?  The general stratigy with a full 300 round hopper is to never let go of the mouse button.  Also, the newbies steal all the ammo :)  Should we just completely eliminate the 300 round hopper?

cyko

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Re: Remove 300 round hopper?
« Reply #1 on: July 20, 2002, 07:29:29 PM »
yeah, do it!

jitspoe

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Re: Remove 300 round hopper?
« Reply #2 on: July 21, 2002, 11:07:49 AM »
ok, so far the results are like 3/0... anyone else have an opinion?

M4t

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Re: Remove 300 round hopper?
« Reply #3 on: July 21, 2002, 02:03:10 PM »
Agreed
remove it

Michael_Fornal

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Re: Remove 300 round hopper?
« Reply #4 on: July 21, 2002, 03:54:12 PM »
Might as well.  I rarely use over 100 a round myself.

GooseRulz

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Re: Remove 300 round hopper?
« Reply #5 on: July 22, 2002, 01:56:30 AM »
thats only cuz you pgp most of the time
i say, LEAVE EM!
not that my opinion matters, but if your trying to make this game more playable for newbies..... now all of a sudden you remove all the newbie equiment, whats next?
the autococker or mag?
jeez luis

Calrathan

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Re: Remove 300 round hopper?
« Reply #6 on: July 22, 2002, 04:09:36 AM »
But.... I like the green hopper.   :(

jitspoe

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Re: Remove 300 round hopper?
« Reply #7 on: July 22, 2002, 04:40:22 AM »
Goose: The idea is to make it so people don't just sqat in one spot and spray for 5 mins because they can +attack for ~ 20 mins before running out of equipment.

DAVEW

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Re: Remove 300 round hopper?
« Reply #8 on: December 21, 2002, 05:35:15 AM »
Yes excrement can the 100 and 300 all together    in real paintball it is 200
lets  just have  1 hopper  for   more  uniformity




add   compressed air and  maybe an angel or a few of the newer markers on the market


O and excrementcan that 7 gram co2 and

and the stingray  and pump
........

game only at this time needs  3 markers
a spyder,  automag
and  the cocker

maybe   upgrade to  compressed air  ( approx 1400  shots per tank)

add in the angel and a few other newer markers

its lame to have the 7 gram and  get 13  shots then run out of air..
OR
do  like  other mods do with a  menu system  to actually pick your equipment before hand??

would  solve the no marker co2 paint issue
example

sandtrap
6 players per team

5 4 3 2 1 go
unless u got a god dam speed cheet u have to sit back  and wait for a teamate to get plugged .. then  hope to be the first to his marker..
or  your dust in  6 seconds with yer PGP


if yur going to waste   time on 2.0?  to try to revive  a mod

take yer time and revive it with   common sense things that would be greatly appericiated..

summary

tracer excrement canned
pump excrementcanned
7 gram co2 excrement can
100 round hopper excrement can
300 round hopper excrementcan

maybe at least start the players with the tippman or the spyder and  a 12 ounce tank ??

ive noticed some of the newer maps  you spawn like that
and that seems real nice
already loaded to go
( cept you still start with a 7 gram co2)

jitspoe

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Re: Remove 300 round hopper?
« Reply #9 on: December 22, 2002, 08:54:05 AM »
I definitely want to keep the low-end guns in -- adds to the challenge, rather than having one big sprayfest.  It's just so satisfying when you take out an entire team using just the trracer. :) As for picking equipment out beforehand... I've never really liked how that works in other mods, and I'm trying to avoid making changes that are too drastic.  I think stuff like that will have to be reserved for .. a new game ;) ;)

Fryth

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Re: Remove 300 round hopper?
« Reply #10 on: December 22, 2002, 09:57:08 AM »
I think the game is just fine the way it is. The hopper wouldn't make a big difference though, but davew: be quiet, and go play Half-Life paintball, kthxbei.

jitspoe

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Re: Remove 300 round hopper?
« Reply #11 on: December 22, 2002, 12:10:13 PM »
Just one less thing I have to skin ;)

Dirty_Taco

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_
« Reply #12 on: December 24, 2002, 11:38:43 PM »
Post removed
« Last Edit: July 26, 2010, 01:23:51 AM by Dirty_Taco »

Fryth

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Re: Remove 300 round hopper?
« Reply #13 on: December 28, 2002, 10:55:00 AM »
Quote
Taking out hoppers guns etc would greatly change the mod... try and keep it as close to the same as possible just new textures and anti cheat stuff would be cool and any other sexy things you can do with the q2soucre code. Making it standalone would be very nice too.


My sentiments echo clearly.

RoyalBlood

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Re: Remove 300 round hopper?
« Reply #14 on: January 04, 2003, 07:19:23 PM »
You shouldnt take out anything.  Only add new stuff.  You should actually add more hoppers even, just not any that are bigger.  If you eliminate the 300 round hopper all the newbies will still just hold down the trigger and only end up running out faster and actively try to steal ammo more often.  This is where i say you need to impliment a feature where your gun gets jammed after shooting too many too fast (varying depending on the gun(which there should be more of to so as to have more variety in implimenting this among other features)) so as to stop abuse.  Then you cant shoot for like 5 seconds.

RoyalBlood

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Re: Remove 300 round hopper?
« Reply #15 on: January 04, 2003, 07:23:01 PM »
I disagree with Davew.  If you keep the gameplay the same, then you should just add more of everything, so as to give the game more variety and appeal.  Double the amount of markers, for instance.  Add more upgrades available for them.  But keep it arcade and not getting to realistic.  On the other hand, if you do take Davew's advice, then i think you would need to change the gameplay significantly for it to work, cuz otherwise the game would become too repetive (which it already might be as it is).  And it seams that everyone wants the gameplay to stay the same, so therefore you should just add more stuff.