Author Topic: Making gl_showtris work for transparent surfaces (testing attachments)  (Read 2340 times)

jitspoe

  • Administrator
  • Autococker
  • Posts: 18832
Now you can see why water adds so much to r_speeds (in addition to the reflections).

This is a little fix I'm working on for the next build, but mostly an excuse to test to see if attachments work on the new server now.

Tini

  • VM-68
  • Posts: 129
Re: Making gl_showtris work for transparent surfaces (testing attachments)
« Reply #1 on: January 16, 2026, 12:49:04 AM »
welp there goes the idea of my next map having a moat around the bases :(

jitspoe

  • Administrator
  • Autococker
  • Posts: 18832
Re: Making gl_showtris work for transparent surfaces (testing attachments)
« Reply #2 on: January 17, 2026, 02:57:05 AM »
You just have to account for having limited visibility around water so you're not showing too much at any given time.