Author Topic: "give" clearification please  (Read 3626 times)

S8NSSON

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"give" clearification please
« on: April 08, 2004, 06:54:27 AM »
I would like to know the proper syntax for "give" to allow the players to spawn with items.

I'm guessing these are all legal:
"givegun" "medium" <---spawns player with medium marker
"givehopper" <---spawns player with random hopper
"giveammo" "large" <---spawns player with large ammo
"giveco2" "large" <---spawns player with large c02
"givebarrel" <---spawns player with random barrel

Are these legal?
And will the player be required to purge the co2 at spawn, or will the player be ready to go?

FourthX

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Re: "give" clearification please
« Reply #1 on: April 08, 2004, 08:01:00 AM »
I think all those are fine, to start the player with a recharged co2 use...

"loadedco2" "20oz" etc

S8NSSON

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Re: "give" clearification please
« Reply #2 on: April 08, 2004, 08:34:49 AM »
Thanx 4th.
Jitspoe can you list the exact syntax for me?

4th, you stated "loadedco2" "20oz"
Do this mean that "giveco2" is not correct. Or must I "giveco2" then "loadedco2" to load?
And can I put "high" "large" "medium" etc... instead of specifics like "autococker" "200" etc...?

S8NSSON

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Re: "give" clearification please
« Reply #3 on: April 08, 2004, 08:46:12 AM »
Some food for thought...

If you answer my questions in a clear, consise, manner, with as much detail as you can, I would be willing to assist in updating and maintaining your mapping documentation for you.

If you question my abilities I would be more than happy to present the many pages of design documents and documentation I have produced for MVPB as reference.

But, if you choose to allow me to update and maintain your mapping documentation, the details you provide me here would be invaluable towards that task!

jitspoe

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Re: "give" clearification please
« Reply #4 on: April 08, 2004, 05:25:07 PM »
"LoadedCO2" starts you out with a CO2 canister that's loaded.
"GiveCO2" starts you out with an unloaded CO2 canister.

Using both gives you both loaded and unloaded CO2 canisters.

You do, however, need to specify the value for all of these.  You can't just put a "GiveBarrel" key with no value.  You need to put "GiveBarrel" "steel", "GiveHopper" "100", etc.

Fryth

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Re: "give" clearification please
« Reply #5 on: April 10, 2004, 09:16:40 PM »
Quote
Using both gives you both loaded and unloaded CO2 canisters.


This is a good idea because it's easy to unload your first co2 at the beginning of the round by force of habit.

Excalibur

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Re: "give" clearification please
« Reply #6 on: April 11, 2004, 12:17:53 AM »
lol yea i know sometimes i know i start with one so i tell my self dont hit reload co2 but i still do it.