Author Topic: _  (Read 5276 times)

IronFist

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« on: April 03, 2004, 07:23:01 AM »
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« Last Edit: July 25, 2010, 10:07:59 PM by IronFist »

Shreds

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Re: Ultra AddMoreFeatures topic
« Reply #1 on: April 03, 2004, 07:30:19 AM »
#1 is cool

Anrkist

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Re: Ultra AddMoreFeatures topic
« Reply #2 on: April 03, 2004, 09:39:54 AM »
Yes #1 is neat.. pull, drag.. lift.. drop mmmm id love to make my own base.. would only work on larger maps I think.

Excalibur

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Re: Ultra AddMoreFeatures topic
« Reply #3 on: April 03, 2004, 10:56:15 AM »
(in response to your first one) 2 things it will only work on larger maps and it would have to be a map that does not have one spot were the flag is. i can see it now dragging a creat and blocking the door to your base and just staying there. enemy team cant get in to kill you and they cant push it out of the way cause if they do you counter pull it back so it dont move.

Anrkist

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Re: Ultra AddMoreFeatures topic
« Reply #4 on: April 03, 2004, 11:15:40 AM »
Im sure if a box got to close to the flag there could be an automated push thing.. but if you put it on the flag, it might make for an intresting time getting it.

Excalibur

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Re: Ultra AddMoreFeatures topic
« Reply #5 on: April 03, 2004, 12:26:15 PM »
not on the flag say a map were the flag room can be blocked by a box so noone can even get into the room were the flag is.

IronFist

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« Reply #6 on: April 03, 2004, 01:19:11 PM »
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« Last Edit: July 25, 2010, 10:07:56 PM by IronFist »

Excalibur

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Re: Ultra AddMoreFeatures topic
« Reply #7 on: April 03, 2004, 01:28:12 PM »
that might work make it so the boxes can only move so far. that way the peeps that make maps (thats me too now) would have to make the boxes so they are not so close to the doors.

jitspoe

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Re: Ultra AddMoreFeatures topic
« Reply #8 on: April 03, 2004, 02:30:52 PM »
1: one of those features that's really awesome for about 5 minutes until you realize how useless it is.  I really can't see people taking the time to push boxes around when they can be attacking the enemy base or something.  And as others have mentioned, it has too much potential for cheap tactics.  If you can convince me otherwise, I'll consider it.
3: probably not hard -- I think lazarus has something like this, if you want to look into it and find the function names, I can copy it over easily.
4: hm, I'll have to look into it.
5: You can make custom flags, but they have to be .md2's.  I think it's the "model" key in the flag ent.
6: yeah... that needs to be done at some point.  It has something to do with thembeing drawn in a different order (they have to be drawn back to front).  I just haven't gotten around to it.

Excalibur

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Re: Ultra AddMoreFeatures topic
« Reply #9 on: April 04, 2004, 12:24:15 PM »
the moving creats thing i still think its a bad idie take the map "the passageway". were to get into the room were the flag is there is only one door. they can block that door and just stand on the other side of the create so they cant push it, and when they start to pull it he pulls back. only thing that will fix that is a grenade if it can make it in the hole.

IronFist

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« Reply #10 on: April 04, 2004, 02:39:14 PM »
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« Last Edit: July 25, 2010, 10:07:53 PM by IronFist »

Xile

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Re: Ultra AddMoreFeatures topic
« Reply #11 on: April 06, 2004, 10:47:10 AM »
Totally true. Pushable crates would be a useless thing to add. This is a fast game, nobody wants to stop and block a doorway or something. The only way this would work is if we ran at the speed of half-life players. But we dont. so yeah.