Author Topic: IDEA  (Read 2130 times)

Butcher

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IDEA
« on: May 12, 2004, 10:37:01 AM »
Might not work in game, pple might not like it but i think it would be cool , to have small particle trails or a skewed longer ball model.. to make the balls path more visible... kinda to creat a tracer shot..... done some testing and it creates a nice visual effect in large maps..
« Last Edit: May 12, 2004, 10:37:16 AM by Butcher »

Eiii

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Re: IDEA
« Reply #1 on: May 12, 2004, 03:03:10 PM »
What kind of testing?

Butcher

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Re: IDEA
« Reply #2 on: May 12, 2004, 07:28:37 PM »
Dont know any coding to try the particle balls... but on a seperate install a got a skewed ball model to load and played some lan games,, couldnt get textures to work right.. but ball was more visible and . . it doesnt matter how small or big the model is the "hit" area is still the same.... you could have a ball the size of a basketball and it wdnt matter..  but if the ball is just longer  it really wdnt matter... i just thought this wld be cool.. like when someone is unloading across a path and you cant c the splatter on the other side .. u walk right into it.. this makes it more visible.plus in big maps . it looks like desert storm excrement..       even if just about 5 random particles followed closely around the ball it would look bad ass!

Eiii

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Re: IDEA
« Reply #3 on: May 12, 2004, 07:50:00 PM »
cool. the "scewed ball model" thing might not work, since in some servers, balls can bounce.

Excalibur

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Re: IDEA
« Reply #4 on: May 12, 2004, 08:15:21 PM »
i thought that was just a glich (the bouncing balls).

Butcher

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Re: IDEA
« Reply #5 on: May 12, 2004, 08:30:41 PM »
Good point on the bouncing balls... but particle trail should work..  ,,, just  a thought..  

FourthX

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Re: IDEA
« Reply #6 on: May 14, 2004, 09:20:22 AM »
That idea is already in the que, motion blurred paintballs for better visibility.

jitspoe

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Re: IDEA
« Reply #7 on: May 16, 2004, 01:22:59 PM »
Yeah, it's somewhere on the todo list, I think. :)