Author Topic: Build 11: Done list  (Read 2615 times)

jitspoe

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Build 11: Done list
« on: May 30, 2004, 12:59:57 AM »
Done:
- XP mouse acceleration fix
- Stopped overflows from disconnecting clients (paintball2.exe servers only).
- Fixed a crash with the serverlist update.
- gl_showtris works with multitexture enabled (deathmatch 0 only).
- rscripts now work properly with hr4 textures.
- You can specify "requiredfiles" in a maps worldspawn to force the client to download certain files (such as rscripts) -- requires 1.80 server.

Almost done:
- some basic caustics
- Encoded messages for item pickups.  Reduces bandwidth to like 1/20th that of printing out, "You picked up a ..."  Also, instead of simply printing it out like that again, I made the item pickups scroll up on the bottom of the screen and fade out:

beaver

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Re: Build 11: Done list
« Reply #1 on: May 30, 2004, 08:39:02 AM »
wow that looks sick jit gj cant wait to check it out

do u think u could add a new maplist to the game soo that when u start a server affter u r finished with the first map that it will goto somthin else besides midnight or have a way u can make ure own maplist ;D
« Last Edit: May 30, 2004, 08:41:48 AM by beaver »

jitspoe

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Re: Build 11: Done list
« Reply #2 on: May 30, 2004, 04:34:27 PM »
There's always been a way to make your own maplist.  Set the rot_file in your server config, or just edit pball/configs/rotation.txt.

beaver

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Re: Build 11: Done list
« Reply #3 on: May 31, 2004, 07:09:30 PM »
2 much work there should jsut be another window that u can just click on dif maps u want and the other window will fill up soo u wilil make a maplist liek that

FourthX

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Re: Build 11: Done list
« Reply #4 on: June 02, 2004, 01:01:07 PM »
beaver, all the menus are done through simple text files, why not make it yourself?

Jit, the caustics look nice and required files makes me smile :) now I can start scripting for woodsedge
« Last Edit: June 02, 2004, 01:01:58 PM by FourthX »

beaver

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Re: Build 11: Done list
« Reply #5 on: June 02, 2004, 02:20:06 PM »
how do i make it myself

Excalibur

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Re: Build 11: Done list
« Reply #6 on: June 02, 2004, 09:59:11 PM »
hey fourthx maybe you should not use the word "simple" when talking to some guys cause some guys are well tech challanged (like me).

FourthX

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Re: Build 11: Done list
« Reply #7 on: June 03, 2004, 07:11:02 AM »
simple is a relative term, the menu scripting language that jit did is simple compared to say writing a giant interface in xml

Excalibur

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Re: Build 11: Done list
« Reply #8 on: June 03, 2004, 05:54:51 PM »
ok yea true good point. when you compare it to that its simple but when you compare it to i dont know poping a cd in and clicking install its hard :D

FourthX

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Re: Build 11: Done list
« Reply #9 on: June 04, 2004, 08:26:51 AM »
that would be considered 'trivial' :)

Excalibur

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Re: Build 11: Done list
« Reply #10 on: June 04, 2004, 12:01:15 PM »
lol ok ok you win

FourthX

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Re: Build 11: Done list
« Reply #11 on: June 09, 2004, 04:59:50 AM »
:)

Blitz

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Re: Build 11: Done list
« Reply #12 on: June 25, 2004, 06:52:04 AM »
*waits for release*

Eiii

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Re: Build 11: Done list
« Reply #13 on: June 25, 2004, 11:47:05 PM »
*waits for release after spending 26 hours in three different airports, to get back from france, just getting home, expecting it to be out.*

Excalibur

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Re: Build 11: Done list
« Reply #14 on: June 28, 2004, 12:33:55 PM »
is build 11 gonna have a map voter on it?

jitspoe

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Re: Build 11: Done list
« Reply #15 on: June 29, 2004, 10:52:46 AM »
That's the plan.

Eiii

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Re: Build 11: Done list
« Reply #16 on: June 29, 2004, 11:48:24 AM »
could you give us an estamate time of relase?

jitspoe

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Re: Build 11: Done list
« Reply #17 on: June 30, 2004, 01:05:24 PM »
Hard to say as there's a lot going on right now -- getting a job, finding a place to live, etc.  I'm doing a bunch of things to reduce the bandwidth used, and it's kind of an all or nothing deal.  I have to get all the different events and messages handled properly on the client and the server.  I have the item pickups working, but I have to handle stuff like flag grabs, eliminations, etc. as well as update all the player scores so I can have a client-side scoreboard.