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Digital Paint Discussion Board
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Flag entities
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Topic: Flag entities (Read 1236 times)
Caboose
PGP
Posts: 34
Flag entities
«
on:
February 24, 2007, 06:20:15 PM »
What you you put into the key and value for team/neutral flags?
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Zorchenhimer
Autococker
Posts: 2614
Re: Flag entities
«
Reply #1 on:
February 24, 2007, 08:22:19 PM »
Use the "teamnumber" key for team flags (corresponds to the "team#" key in worldspawn), and for neutral flags you just make the flag entity and don't add any keys.
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Caboose
PGP
Posts: 34
Re: Flag entities
«
Reply #2 on:
February 25, 2007, 01:17:29 PM »
Ok thanks.
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Zorchenhimer
Autococker
Posts: 2614
Re: Flag entities
«
Reply #3 on:
February 25, 2007, 01:24:03 PM »
Welcome.
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Caboose
PGP
Posts: 34
Re: Flag entities
«
Reply #4 on:
February 25, 2007, 01:59:13 PM »
New problem.....
I've made the spawn entities and have programed them properly but some how on red team the spawnpoints are f'ed up and the blue team respawns there and the blue spawnpoints are fine. I don't know what to do.
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Zorchenhimer
Autococker
Posts: 2614
Re: Flag entities
«
Reply #5 on:
February 25, 2007, 02:24:26 PM »
Delete the spawn points, and start over.
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Caboose
PGP
Posts: 34
Re: Flag entities
«
Reply #6 on:
February 25, 2007, 06:32:12 PM »
I already tried that but I'll try again.
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Eiii
Autococker
Posts: 4595
Re: Flag entities
«
Reply #7 on:
February 25, 2007, 06:35:51 PM »
Yeah, sounds like the value isn't setting at all for those. Like Zorch said, try again.
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jitspoe
Administrator
Autococker
Posts: 18802
Re: Flag entities
«
Reply #8 on:
February 26, 2007, 05:52:32 PM »
If you have the following in your worldspawn:
"team1" "red"
"team2" "blue"
Then red flags and spawn points will need:
"teamnumber" "1"
And blue flags and spawn points will need:
"teamnumber" 2"
White flags and non team-specific spawns will need:
"teamnumber" "0"
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Digital Paint Discussion Board
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Flag entities