Author Topic: TiGeR - Joel has returned (See post for map proposal)  (Read 4518 times)

ViciouZ

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Re: TiGeR - Joel has returned (See post for map proposal)
« Reply #20 on: March 06, 2007, 01:00:12 PM »
http://dplogin.com/forums/index.php?topic=5049.0
^ Have a look at that for texturing!

You did see my link to the missing files right?
Hope you make more maps as good as castle1! :D

TiGeR

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Re: TiGeR - Joel has returned (See post for map proposal)
« Reply #21 on: March 06, 2007, 01:21:54 PM »
Got the files and am now playing WC.  Cant remember a bunch of stuff but I will figure it out again.

Thanks!

Dirty_Taco

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« Reply #22 on: March 06, 2007, 02:02:16 PM »
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« Last Edit: July 26, 2010, 12:22:10 AM by Dirty_Taco »

jitspoe

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Re: TiGeR - Joel has returned (See post for map proposal)
« Reply #23 on: March 06, 2007, 08:15:09 PM »
Got the files and am now playing WC.  Cant remember a bunch of stuff but I will figure it out again.

Thanks!
You should just learn BSP instead. ;)

Seriously, it's a much more powerful editor, and there's somebody that picked up development of it again so it's current, instead of using that 8 year old copy of WorldCraft.  Once you learn how to take advantage of 3D clipping planes, you never go back.  Planes are what make the world go round (in Quake land).  If you have any questions on how to make things, I can help you out.

Also, if you create textures, make high res versions.  Read this for more details on creating textures: http://digitalpaint.planetquake.gamespy.com/testwiki1/pb2wiki.php?word=Creating+Custom+Textures

Clipz

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Re: TiGeR - Joel has returned (See post for map proposal)
« Reply #24 on: March 06, 2007, 09:18:18 PM »
Wow if it isnt the legendary tiger himself. You probably have no clue who I am, I played ali
ttle qw and have been in dp2 for it all. jigga or slims}{ady was my older names you might recall.

Also i love you work i hope to see more in the future ive been mapping for a while too made 2 decent maps.

Hah i see jitspoe is telling you to use bsp, same here ive used quark for 5 years. Well anyways welcome back man.

TiGeR

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Re: TiGeR - Joel has returned (See post for map proposal)
« Reply #25 on: March 08, 2007, 12:43:00 PM »
Here is the center of the map.  It will have entrances from both all 4 directions.  This is alot like the center of castle1 but will have alot more angles.

No bridges in this map... gawd am i tired of those!


Dirty_Taco

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« Reply #26 on: March 08, 2007, 04:17:07 PM »
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« Last Edit: July 26, 2010, 12:21:49 AM by Dirty_Taco »

SkateR

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Re: TiGeR - Joel has returned (See post for map proposal)
« Reply #27 on: March 14, 2007, 04:05:32 PM »
looks pretty packed there in the middle.