Author Topic: CVS  (Read 1802 times)

Wolf Man

  • Stingray
  • Posts: 88
CVS
« on: March 19, 2007, 04:35:01 PM »
if only i knew how to make scripts, i would make something like autograss to make the maps more detailed, can DP use CVS?

Soggy Waffles

  • Guest
CVS
« Reply #1 on: March 19, 2007, 04:39:56 PM »
they use CVS in Cube:Sauerbraten, its really, really complicated to me though

Wolf Man

  • Stingray
  • Posts: 88
CVS
« Reply #2 on: March 19, 2007, 04:47:20 PM »
isnt it though? does anyone else know if this game can use CVS or not?

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
CVS
« Reply #3 on: March 19, 2007, 05:32:17 PM »
Eh, it uses CVS to store the engine source code, but I imagine you mean something else by CVS.

Wolf Man

  • Stingray
  • Posts: 88
CVS
« Reply #4 on: March 19, 2007, 05:56:02 PM »
it means something like current versoin ***  i forgot the rest, its used to modify the version and edit the game from text files

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
CVS
« Reply #5 on: March 19, 2007, 06:40:59 PM »
Concurrent Versions System?  Yeah, it's for maintaining the source code, but you have to know how to write code in C to do anything with it.  The CVS isn't necessary.  It just helps keep things organized.

Edit: Split this off into its own thread since it has nothing to do with Anubis.  If you want to browse the CVS, it's available here: http://paintball2.cvs.sourceforge.net/paintball2/

Wolf Man

  • Stingray
  • Posts: 88
Re: CVS
« Reply #6 on: March 20, 2007, 04:10:58 PM »
k thanks

lekky

  • Autococker
  • Posts: 2449
Re: CVS
« Reply #7 on: March 20, 2007, 07:39:00 PM »
Subversion ftw