Author Topic: "msg overflowed" error  (Read 2454 times)

Zorchenhimer

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"msg overflowed" error
« on: March 21, 2007, 10:39:45 AM »
Ok, I made a small map (extremely small) just to test out a hud that I am making. I couldn't remember what the names of any 4 team maps where, so I made one and ran it through a "final compile". As soon as the round starts I get this repeating in the console infinitely:

Code: [Select]
SZ_GetSpace: overflow
WARNING: msg overflowed for Zorchenhimer

This is with build 17, pretest 3. Condump, .bsp, and .map attached.

Any ideas?

jitspoe

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Re: "msg overflowed" error
« Reply #1 on: March 21, 2007, 12:31:50 PM »
This usually means there are too many entities visible and it can't fit all the data in a packet (thus the "overflow").

Zorchenhimer

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Re: "msg overflowed" error
« Reply #2 on: March 21, 2007, 12:52:37 PM »
?! The map has 6 brushes, and 5 entities. How is that possible? Oh, this also happened on shazam44.

Edit:
Just for kicks I tried this map in build 16, and it works fine.

jitspoe

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Re: "msg overflowed" error
« Reply #3 on: March 21, 2007, 01:28:37 PM »
Bots?

Zorchenhimer

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Re: "msg overflowed" error
« Reply #4 on: March 21, 2007, 01:29:45 PM »
Nope. I was messing around with the scrips for the hud though. But, it still works in build 16. Do you want to look at the scripts?

jitspoe

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Re: "msg overflowed" error
« Reply #5 on: March 21, 2007, 01:46:24 PM »
I loaded the map just fine in build 17.  Are you sure you don't have a bunch of bots loaded?  Perhaps an excessive grenade setting?  There are 4 teams worth of grenades in one little box.

Zorchenhimer

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Re: "msg overflowed" error
« Reply #6 on: March 21, 2007, 07:10:18 PM »
Perhaps an excessive grenade setting?

Haha! Oops. :P
That did it. Thanks.