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Digital Paint Discussion Board
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Development
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Mapping
(Moderator:
Chef-Killer
) »
High Texture Quality HR4
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Topic: High Texture Quality HR4 (Read 11267 times)
Playah
68 Carbine
Posts: 485
Re: High Texture Quality HR4
«
Reply #20 on:
May 03, 2006, 03:34:42 AM »
Hmm...Maybe the grass texture?
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Vinne
VM-68
Posts: 227
Re: High Texture Quality HR4
«
Reply #21 on:
May 07, 2006, 06:44:51 AM »
new textures better lighting stuff like that and your good at this and smokey tell me how toget a ladder in english please
and tell me what brushes are :like ? amd how do you rotate a object like the triangle.........
any help PLEASE AND TELL ME IN ENGLISH
kool okay
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Smokey
Autococker
Posts: 1172
Re: High Texture Quality HR4
«
Reply #22 on:
May 07, 2006, 02:35:23 PM »
i love you vinne
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Lunatic
68 Carbine
Posts: 349
Re: High Texture Quality HR4
«
Reply #23 on:
May 09, 2006, 11:48:15 PM »
I really like those textures.
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Vinne
VM-68
Posts: 227
Re: High Texture Quality HR4
«
Reply #24 on:
May 14, 2006, 06:30:07 PM »
yeah smooth and flat kool smokey thanxs smokey what do you do to get a ladder in the box where it says solid,ladder,and corpse or what ever i click ladder thats it and i get a intercoursen paint bucket and i click a texture on the wall and it fills it in with red wtf explain this to me
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toM|vendettA
68 Carbine
Posts: 335
Re: High Texture Quality HR4
«
Reply #25 on:
May 15, 2006, 09:04:54 AM »
I have been wanting to make some HR4 Textures for a while now. I am willing to team up with you Freud, though if you/we are going to make them, we should probally release one once every few months, that way we aren't making people download a ton of .zip's. Anywho, I have a few questions.
What pallete should be used? Link?
What are the dimensions (I know that normal .wad's are supposed to be in multiples of 16, does that still apply?)
What about file formats? Should I stick with .jpg or .wad?
Any compression/file save format options that I should apply/set when I save them?
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jitspoe
Administrator
Autococker
Posts: 18802
Re: High Texture Quality HR4
«
Reply #26 on:
May 15, 2006, 01:24:40 PM »
.wad was never used. That was the Quake1 format. Quake2 used .wal. You don't need to worry about that anymore, though. Just use .jpg with the highest quality setting. Textures need to be powers of 2. (8, 16, 32, 64, 128, 256, 512, 1024).
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Smokey
Autococker
Posts: 1172
Re: High Texture Quality HR4
«
Reply #27 on:
May 15, 2006, 03:14:41 PM »
so thats it?? ... pffft.. easier than i though. ill see what i can come up with.
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FreudDu31
Stingray
Posts: 89
Re: High Texture Quality HR4
«
Reply #28 on:
May 16, 2006, 12:58:47 PM »
What sort of texture do you want to make toM|vendettA?
Remake pball texture or make other texture for
this map (industrial)
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Playah
68 Carbine
Posts: 485
Re: High Texture Quality HR4
«
Reply #29 on:
May 31, 2006, 07:05:17 AM »
Freud, what about some grass-textures similar to these on these pics:
http://img22.imageshack.us/my.php?image=csmilitia00160qk.jpg
http://img297.imageshack.us/my.php?image=csmilitia00037iz.jpg
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ruddy
Stingray
Posts: 62
Re: High Texture Quality HR4
«
Reply #30 on:
May 31, 2006, 07:11:48 AM »
yo! how do i get these textures? they look sweet!
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FreudDu31
Stingray
Posts: 89
Re: High Texture Quality HR4
«
Reply #31 on:
May 31, 2006, 08:05:46 AM »
Quote from: ruddy on May 31, 2006, 07:11:48 AM
yo! how do i get these textures? they look sweet!
These textures is from CounterStrike Source.
I can try to make texture like that but I don't think that will be so nice.
I have some texture of grass that I can send you but I'm on work now
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Playah
68 Carbine
Posts: 485
Re: High Texture Quality HR4
«
Reply #32 on:
May 31, 2006, 08:32:19 AM »
Okay, i appreciate that much.
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S8NSSON
Autococker
Posts: 709
Re: High Texture Quality HR4
«
Reply #33 on:
May 31, 2006, 08:41:09 AM »
Now be quiet:
http://www.logictechnologies.com/keith/hr4.zip
and MAYBE Jitspoe should download these himself and make them available to the communitiy.
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P!nk
Autococker
Posts: 948
_
«
Reply #34 on:
May 31, 2006, 10:50:54 AM »
Post removed
«
Last Edit: July 26, 2010, 02:36:44 AM by P!nk
»
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Vinne
VM-68
Posts: 227
Re: High Texture Quality HR4
«
Reply #35 on:
June 04, 2006, 07:31:49 AM »
all the crappy ones
lol
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kNoC
68 Carbine
Posts: 261
Re: High Texture Quality HR4
«
Reply #36 on:
March 25, 2007, 10:43:55 AM »
we need a updated HR4 pack....
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T3RR0R15T
Map Committee
Autococker
Posts: 2593
Re: High Texture Quality HR4
«
Reply #37 on:
March 25, 2007, 12:17:35 PM »
ftp://85.214.56.218/pub/HR4.zip
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Digital Paint Discussion Board
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High Texture Quality HR4