Author Topic: High Texture Quality HR4  (Read 11267 times)

Playah

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Re: High Texture Quality HR4
« Reply #20 on: May 03, 2006, 03:34:42 AM »
Hmm...Maybe the grass texture?

Vinne

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Re: High Texture Quality HR4
« Reply #21 on: May 07, 2006, 06:44:51 AM »
new textures better lighting stuff like that and your good at this and smokey tell me how toget a ladder in english please
and tell me what brushes are :like ? amd how do you rotate a object like the triangle......... ??? ;D any help PLEASE AND TELL ME IN ENGLISH
 ;D :D 8) kool okay

Smokey

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Re: High Texture Quality HR4
« Reply #22 on: May 07, 2006, 02:35:23 PM »
i love you vinne

Lunatic

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Re: High Texture Quality HR4
« Reply #23 on: May 09, 2006, 11:48:15 PM »
I really like those textures.

Vinne

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Re: High Texture Quality HR4
« Reply #24 on: May 14, 2006, 06:30:07 PM »
yeah smooth and flat kool smokey thanxs smokey what do you do to get a ladder in the box where it says solid,ladder,and corpse or what ever i click ladder thats it and i get a intercoursen paint bucket and i click a texture on the wall and it fills it in with red wtf explain  this to me  ;D

toM|vendettA

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Re: High Texture Quality HR4
« Reply #25 on: May 15, 2006, 09:04:54 AM »
 I have been wanting to make some HR4 Textures for a while now. I am willing to team up with you Freud, though if you/we are going to make them, we should probally release one once every few months, that way we aren't making people download a ton of .zip's. Anywho, I have a few questions.

What pallete should be used? Link?
What are the dimensions (I know that normal .wad's are supposed to be in multiples of 16, does that still apply?)
What about file formats? Should I stick with .jpg or .wad?
Any compression/file save format options that I should apply/set when I save them?

jitspoe

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Re: High Texture Quality HR4
« Reply #26 on: May 15, 2006, 01:24:40 PM »
.wad was never used.  That was the Quake1 format.  Quake2 used .wal.  You don't need to worry about that anymore, though.  Just use .jpg with the highest quality setting.  Textures need to be powers of 2. (8, 16, 32, 64, 128, 256, 512, 1024).

Smokey

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Re: High Texture Quality HR4
« Reply #27 on: May 15, 2006, 03:14:41 PM »
so thats it?? ... pffft.. easier than i though. ill see what i can come up with.

FreudDu31

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Re: High Texture Quality HR4
« Reply #28 on: May 16, 2006, 12:58:47 PM »
What sort of texture do you want to make toM|vendettA?
Remake pball texture or make other texture for  this map (industrial)

Playah

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Re: High Texture Quality HR4
« Reply #29 on: May 31, 2006, 07:05:17 AM »

ruddy

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Re: High Texture Quality HR4
« Reply #30 on: May 31, 2006, 07:11:48 AM »
yo! how do i get these textures? they look sweet!

FreudDu31

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Re: High Texture Quality HR4
« Reply #31 on: May 31, 2006, 08:05:46 AM »
yo! how do i get these textures? they look sweet!
These textures is from CounterStrike Source.

I can try to make texture like that but I don't think that will be so nice.
I have some texture of grass that I can send you but I'm on work now

Playah

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Re: High Texture Quality HR4
« Reply #32 on: May 31, 2006, 08:32:19 AM »
Okay, i appreciate that much. :)

S8NSSON

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Re: High Texture Quality HR4
« Reply #33 on: May 31, 2006, 08:41:09 AM »
Now be quiet:
http://www.logictechnologies.com/keith/hr4.zip

and MAYBE Jitspoe should download these himself and make them available to the communitiy.

P!nk

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_
« Reply #34 on: May 31, 2006, 10:50:54 AM »
Post removed
« Last Edit: July 26, 2010, 02:36:44 AM by P!nk »

Vinne

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Re: High Texture Quality HR4
« Reply #35 on: June 04, 2006, 07:31:49 AM »
all the crappy ones
lol

kNoC

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Re: High Texture Quality HR4
« Reply #36 on: March 25, 2007, 10:43:55 AM »
we need a updated HR4 pack....

T3RR0R15T

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Re: High Texture Quality HR4
« Reply #37 on: March 25, 2007, 12:17:35 PM »