Author Topic: _  (Read 3334 times)

IronFist

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« on: November 15, 2004, 04:07:09 PM »
Post removed
« Last Edit: July 25, 2010, 10:02:27 PM by IronFist »

jitspoe

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Re: Target_spawner?
« Reply #1 on: November 15, 2004, 06:24:09 PM »
I'm pretty sure you can use any entity in it, ie: item_pballammo

Eiii

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Re: Target_spawner?
« Reply #2 on: November 15, 2004, 07:42:01 PM »
EXCEPT FOR FLAGS!
I want a flag spawner.

Also, could you make it so that entities are affected by func_pushs/Convyor belts?
« Last Edit: November 15, 2004, 07:42:48 PM by eiii »

jitspoe

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Re: Target_spawner?
« Reply #3 on: November 16, 2004, 08:47:13 AM »
There's an option to make func_pushes push all entities -- a spawnflag.  It should show up in BSP as a checkbox.

Eiii

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Re: Target_spawner?
« Reply #4 on: November 16, 2004, 08:04:31 PM »
GUESS WHAT DOESNT WORK!

jitspoe

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Re: Target_spawner?
« Reply #5 on: November 16, 2004, 08:45:15 PM »
Your penis?

Eiii

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Re: Target_spawner?
« Reply #6 on: November 16, 2004, 08:46:40 PM »
excretory opening. The spawnflag!

And if it "does work", make me an example map.

jitspoe

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Re: Target_spawner?
« Reply #7 on: November 16, 2004, 11:12:39 PM »
spacecrates.bsp

Eiii

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Re: Target_spawner?
« Reply #8 on: November 17, 2004, 06:19:36 AM »
wasn't that when func_push wanted a direction and speed and NOT a target?

jitspoe

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Re: Target_spawner?
« Reply #9 on: November 17, 2004, 09:40:42 AM »
Nope.

Eiii

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Re: Target_spawner?
« Reply #10 on: November 17, 2004, 08:06:02 PM »
I disagree.

And please, make me an example map!

(BTW, i want a push that pushes any object along at a constant rate. The rate should be relativly slow.

jitspoe

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Re: Target_spawner?
« Reply #11 on: November 18, 2004, 08:59:56 AM »
Like I said, use spacecrates as an example.

Eiii

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Re: Target_spawner?
« Reply #12 on: November 18, 2004, 05:28:08 PM »
I don't have the BSP for space crates. Anyway, only the bottom of spacecrates is a func_push.

I want one that'll push all objects along at a constant speed, like on a conveyor belt.

jitspoe

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Re: Target_spawner?
« Reply #13 on: November 18, 2004, 06:39:50 PM »
You might be better off with a func_train then...

Eiii

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Re: Target_spawner?
« Reply #14 on: November 19, 2004, 04:17:51 PM »
BUT I WANT IT TO MOVE ENTITIES!

Like co2, and flags.

jitspoe

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Re: Target_spawner?
« Reply #15 on: November 20, 2004, 10:20:08 AM »
Plain old Q2 had conveyer belts, so I'm sure there's a way to do it.

Eiii

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Re: Target_spawner?
« Reply #16 on: November 20, 2004, 01:54:54 PM »
conveyor belts don't move ents. I know how to use conveyors, and i do. But they don't move ents.



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« Last Edit: November 20, 2004, 01:56:19 PM by eiii »

jitspoe

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Re: Target_spawner?
« Reply #17 on: November 21, 2004, 11:57:13 AM »
Sure they do.  Load up ware2.bsp -- you'll have to do "give all" a couple times to get the power cubes in order to activate it, but if you drop stuff on the conveyer belt, it moves.