Author Topic: teleporting maps!  (Read 5171 times)

medley crew 2

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Re: teleporting maps!
« Reply #20 on: June 28, 2006, 11:17:33 AM »
medley crew 1 is my friend who lives by my house. he got medley crew 1 cuz he came up with the name.

#1= designing
#2(me)=building

KnacK

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Re: teleporting maps!
« Reply #21 on: June 28, 2006, 11:36:06 AM »
Im back with an updated version of teleport! This time, it spawns with weapons.

Changes i made:
You now spawn with:
- a trracer
- 200 paintballs
- a brass barrel
- a 200 round hopper
- loaded 12oz co2

- every time you teleport you recieve 50 paintballs

- If you make it to the flag room you recieve 100 paintballs

- if you make it to the capture room you recieve 150 paintballs

- if you capture the flag you recieve 200 paintballs

-flag room and cap room will spawn autocockers and steel barrels

if you want this updated map, click here
http://rapidshare.de/files/24287805/teleportwep.bsp.html

If not, use the link i posted earlier

Interesting concept....

jitspoe

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Re: teleporting maps!
« Reply #22 on: June 28, 2006, 11:51:45 AM »
He doesn't have his own Internet connection?

medley crew 2

  • Guest
Re: teleporting maps!
« Reply #23 on: June 28, 2006, 11:53:07 AM »
u mean medley 1?

yeah, he does, im just better than him with bsp

jitspoe

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Re: teleporting maps!
« Reply #24 on: June 28, 2006, 11:54:20 AM »
Then why are your IP's the same?

medley crew 2

  • Guest
Re: teleporting maps!
« Reply #25 on: June 28, 2006, 11:54:47 AM »
he made his account when he was over at my house

TinMan

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Re: teleporting maps!
« Reply #26 on: June 28, 2006, 02:08:46 PM »
Thing 1 and Thing 2...this may get annoying.

jitspoe

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Re: teleporting maps!
« Reply #27 on: June 28, 2006, 04:01:11 PM »
You need to set the angle of the teleport destinations so you don't end up facing the wall.

medley crew 1

  • Guest
Re: teleporting maps!
« Reply #28 on: June 29, 2006, 11:39:56 AM »
You need to set the angle of the teleport destinations so you don't end up facing the wall.
Well that makes sense, guess we never thought of that before, thanks!

Spook

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Re: teleporting maps!
« Reply #29 on: July 02, 2006, 01:40:57 PM »
really cool concept keep up the good work

Eiii

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  • Posts: 4595
Re: teleporting maps!
« Reply #30 on: July 05, 2006, 10:16:13 PM »
Unique concept, but I actually played it in your server and it played horribly. It's mostly luck. A quarter of the time I spawned, got directly into the flag room, and captured it. The rest of the time everyone just randomly jumped around until they found it and capped. Only once or twice was I able to stop an enemy capture, and that was just luck that I got to the flag room right after them.

As I've said before, there's really no skill involved. This concept could be applied to other maps to be really fun, but that would require a lot more work than you're putting into your maps right now.

Spook

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Re: teleporting maps!
« Reply #31 on: July 05, 2006, 10:56:25 PM »
i just played traps and rewards today, it was the most boring map ive ever played sadly. thought it would be fun but sometimes the teams spawned together and i always had one guy behind me as a i spawned

mik1

  • Stingray
  • Posts: 78
Re: teleporting maps!
« Reply #32 on: April 03, 2007, 11:51:50 AM »
Im back with an updated version of teleport! This time, it spawns with weapons.

Changes i made:
You now spawn with:
- a trracer
- 200 paintballs
- a brass barrel
- a 200 round hopper
- loaded 12oz co2

- every time you teleport you recieve 50 paintballs

- If you make it to the flag room you recieve 100 paintballs

- if you make it to the capture room you recieve 150 paintballs

- if you capture the flag you recieve 200 paintballs

- flag room will spawn 20oz Co2 and steel barrels

- cap room will spawn autocockers and automags

if you want this updated map, click here
http://rapidshare.de/files/24287805/teleportwep.bsp.html

If not, use the link i posted earlier

rabidshare wont work...

Eiii

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  • Posts: 4595
Re: teleporting maps!
« Reply #33 on: April 03, 2007, 05:55:43 PM »
That's because this is from July. Don't revive old threads, please.