Author Topic: help  (Read 7538 times)

Garrett

  • Autococker
  • Posts: 1372
help
« on: March 31, 2007, 06:43:26 PM »
I have started to esperiment with making maps.  I had a room compile ok with no leaks.  I saved the map and ate lunch.  I came back and the map didn't compile at all.  What the harry is happening.  I have all the walls, floor, and ceiling like in the ladder tutorial and it doesn't compile.  It doesn't say ****leaked****.  When the map should be loading, in the concil, a bunch of messages pass by say something about not having a file.

Spook

  • Autococker
  • Posts: 2542
Re: help
« Reply #1 on: March 31, 2007, 06:46:23 PM »
post exactly what is says so we can pinpoint the exact problem

Garrett

  • Autococker
  • Posts: 1372
Re: help
« Reply #2 on: March 31, 2007, 07:14:37 PM »
here is most of it

KiLo

  • Autococker
  • Posts: 2086
Re: help
« Reply #3 on: March 31, 2007, 07:23:06 PM »
It looks like you don't have the textures that are used in the right folder. They should be in pball\env but they are not there (I'm assuming).

Does the map sitll load up though? Because if it does then you just don't have the textures in the right place.

Garrett

  • Autococker
  • Posts: 1372
Re: help
« Reply #4 on: March 31, 2007, 07:30:24 PM »
No the map doesn't open.  I get an error and windows closes out of the game.

KiLo

  • Autococker
  • Posts: 2086
Re: help
« Reply #5 on: March 31, 2007, 08:05:43 PM »
It might be some kind of compiling error then. Try recompiling the map and then see if it works.

Eiii

  • Autococker
  • Posts: 4595
Re: help
« Reply #6 on: March 31, 2007, 08:23:20 PM »
Could you post the .map file? It sounds like you did something really odd with the textures or something.

Garrett

  • Autococker
  • Posts: 1372
Re: help
« Reply #7 on: March 31, 2007, 09:02:15 PM »
I recompiled it and it never worked.

Garrett

  • Autococker
  • Posts: 1372
Re: help
« Reply #8 on: March 31, 2007, 09:03:09 PM »
here is the map file

Eiii

  • Autococker
  • Posts: 4595
Re: help
« Reply #9 on: March 31, 2007, 10:33:14 PM »
For some reason, that seems to be a Hexen 2 mapfile. You don't even have a worldspawn, but I'm not sure if those things are related.
My advice is to start over from scratch. You are using the lastest BSP back, right?

Garrett

  • Autococker
  • Posts: 1372
Re: help
« Reply #10 on: April 01, 2007, 06:53:32 AM »
Im using the one from the forum.  Is there anyway to check?

Zorchenhimer

  • Autococker
  • Posts: 2614
Re: help
« Reply #11 on: April 01, 2007, 10:27:14 AM »
The "env" folder has the environment pics, or the 'sky', in it. In order for it to work it needs "lf", "bk", "rt", "up", and "dn" attached to the end of the file names (but before the extention). It would look like "myskyrt.jpg", "myskyup.jpg" etc. It looks like to put in the world spawn an empty "sky" key, so it is looking for 6 non-existant files. However, I that shouldn't make the game crash.

Ok, I took a look at your map file, you don't have a worldspawn for some reason. It should look something like the first pic. Yours is the second pic.

Garrett

  • Autococker
  • Posts: 1372
Re: help
« Reply #12 on: April 01, 2007, 11:04:08 AM »
thanks a bunch.  If it happens again, this could will help.  All I did was reinstall BSP and now it works again.

Garrett

  • Autococker
  • Posts: 1372
Re: help
« Reply #13 on: April 01, 2007, 06:50:54 PM »
By the way, occasionally after a while, when I test the map, a banana with a cartoon bubble replaces the brash texture.  Why is this?  The sky is fine but the banana texture is on the ground. 

Matze

  • 68 Carbine
  • Posts: 346
Re: help
« Reply #14 on: April 01, 2007, 07:18:04 PM »

Garrett

  • Autococker
  • Posts: 1372
Re: help
« Reply #15 on: April 01, 2007, 07:27:01 PM »
Lol that was a good joke.  Lol.

Termin8oR

  • Autococker
  • Posts: 1023
Re: help
« Reply #16 on: April 05, 2007, 05:06:41 PM »
Like I said this map is such a work in progress i posted those pics after 30minutes of working on it.
I have started to add more details and the map will turn out better, i have also made it better in game play and its not a straight map and has alot more detail. I will post new screeny's soon after i finish one side of the base.

The map will be good i promise.