Author Topic: _  (Read 3412 times)

IronFist

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« on: October 29, 2004, 03:17:46 PM »
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« Last Edit: July 25, 2010, 10:03:11 PM by IronFist »

FourthX

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  • Posts: 260
Re: Big ol' community map
« Reply #1 on: November 01, 2004, 03:28:37 PM »
I was thinking of this a while back to make a haunted paint map, let like each person make one part in a gothic/horror setting. Grave yard - church - tombs etc

jitspoe

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Re: Big ol' community map
« Reply #2 on: November 02, 2004, 08:31:13 AM »
The hard part is getting it all put together with resonable r_speeds...

Excalibur

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Re: Big ol' community map
« Reply #3 on: November 02, 2004, 12:26:09 PM »
and finding those with the same skill in mapping you dont want one part looking nice and the other part like a block.

TeRmI

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Re: Big ol' community map
« Reply #4 on: November 02, 2004, 02:28:42 PM »
Thats true cause im a average mapper and on my maps i dont put alot of detail into cause i want to test them right away and get the basics working..... but for this i would love to spend hours/days/weeks on a really good map!

- TeRmI

P.S. Jitspoe Please Check my Other Forum In Paintball Discussion, Thankz

FourthX

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Re: Big ol' community map
« Reply #5 on: November 04, 2004, 10:36:17 AM »
Termi if yer not willing to spend hours/days/weeks on every map just quit now.

TeRmI

  • Guest
Re: Big ol' community map
« Reply #6 on: November 04, 2004, 10:47:12 AM »
Ok Fourthx

just for you I will spend hours/days/weeks on a decent map

JUST FOR YOU :D


And I will be making a new map soon.
I need idea's though PLEASE

IronFist

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« Reply #7 on: November 04, 2004, 01:09:58 PM »
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« Last Edit: July 25, 2010, 10:03:05 PM by IronFist »

Dirty_Taco

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« Reply #8 on: November 04, 2004, 05:37:53 PM »
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« Last Edit: July 26, 2010, 01:21:23 AM by Dirty_Taco »

IronFist

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« Reply #9 on: November 06, 2004, 01:07:17 PM »
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« Last Edit: July 25, 2010, 10:02:51 PM by IronFist »

jitspoe

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Re: Big ol' community map
« Reply #10 on: November 06, 2004, 11:21:56 PM »
I could build a segment with black walls, a rotating sky, and sparingly used colored highlights. ;)

Eiii

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Re: Big ol' community map
« Reply #11 on: November 07, 2004, 07:40:53 PM »
did you not already make a map like that, jits?

Dirty_Taco

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« Reply #12 on: November 10, 2004, 01:16:53 PM »
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« Last Edit: July 26, 2010, 01:21:20 AM by Dirty_Taco »

I F

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Re: Big ol' community map
« Reply #13 on: November 13, 2004, 12:01:34 PM »
Jitspoe puts his excellent mapping talents to use by simulating what it's like to be high...

Eiii

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Re: Big ol' community map
« Reply #14 on: November 13, 2004, 10:15:29 PM »
"Simulating"?

;D