The first pic = awful. A map shouldnt look box-like. Atleast this map you are making shouldnt. You have a open air project going and all you have is boxes. Carve the "desert area" edges. (
http://scythe.planet.ee/smack/map.jpg )
http://scythe.planet.ee/smack/vesi.jpg - The textures surrounding the water are a bit off for my taste.
http://scythe.planet.ee/smack/kaev.jpg - Like I told you in your other thread (why you had to make another thread btw?) Fix some well details. The rope (the blue texture) should be less thick and less blue
. The roof shouldnt end where the wall starts. And about that ammo. Thats just wrong. You probably have like 9 200ammos there. Better make ammos sized 50 or 100 and PLACE them around the map.
Also, what I just saw. All the houses seem to be "aligned". If it were a village and not a suburb then they would be atleast somehow different than the others.
Also, the desert doesnt look like a desert. I would rather use sand1 (sand2, whichever number you like more). Yootz`s texture isnt working there.
Teleports were quite good imo.
Map looks a bit too little, but the overall picture is promising.
And please, if you are now going to add a new path because "all maps must have 2 paths!!!!!uno!!!!!!" then please dont make the route look like its forced there. (example: carbinewarz)