Author Topic: Scores issues  (Read 4042 times)

jitspoe

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Re: Scores issues
« Reply #20 on: April 24, 2007, 11:44:43 AM »
No, ZGH shows up as build 16.

{appy Hamper

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Re: Scores issues
« Reply #21 on: April 24, 2007, 06:20:14 PM »
Actually, we had an epidemic of it in the dorms.  When one of them connected it would say "Player entered the game (build 0)"

I think the hack is based off build 16, so may be recognized as build 16.

basilo

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Re: Scores issues
« Reply #22 on: May 09, 2007, 10:21:38 PM »
This is the connect packet of a connection where it went wrong. The packet itself seems correct, though:

Code: [Select]
00000000   FF FF FF FF 63 6F 6E 6E  65 63 74 20 33 34 20 35   ÿÿÿÿconnect 34 5
00000010   36 38 36 35 20 31 34 35  30 35 20 22 5C 6E 61 6D   6865 14505 "\nam
00000020   65 5C 6E 65 77 62 69 65  5C 73 70 65 63 74 61 74   e\newbie\spectat
00000030   6F 72 5C 30 5C 62 75 69  6C 64 5C 31 36 5C 68 61   or\0\build\16\ha
00000040   6E 64 5C 30 5C 73 6B 69  6E 5C 6D 61 6C 65 2F 70   nd\0\skin\male/p
00000050   62 32 62 5C 72 61 74 65  5C 32 35 30 30 30 5C 6D   b2b\rate\25000\m
00000060   73 67 5C 30 5C 66 6F 76  5C 39 30 5C 67 65 6E 64   sg\0\fov\90\gend
00000070   65 72 5C 6D 61 6C 65 22  0A                        er\male".

jitspoe

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Re: Scores issues
« Reply #23 on: May 10, 2007, 12:03:39 AM »
That packet reached the server?  Or that was just the packet sent?

basilo

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Re: Scores issues
« Reply #24 on: May 10, 2007, 03:32:05 PM »
All packets arrive in the expected order and with unchanged contents.

... Wait. I just recognized how you can easily  reproduce the scores problem:

- Start a server.
- Add bots until the player limit is reached.
- Connect to your server.
- The new connection replaces one of the bots. The userinfo doesn't seem to be updated...

jitspoe

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Re: Scores issues
« Reply #25 on: May 10, 2007, 04:36:10 PM »
Ah, bots.  Yeah, bots aren't designed for public use yet.