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Digital Paint Discussion Board
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Mapping
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Chef-Killer
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Leak
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Topic: Leak (Read 968 times)
y00tz
Autococker
Posts: 2742
Leak
«
on:
May 14, 2007, 02:33:26 PM »
Is there an easy debugging trick for finding a leak? I've searched everywhere..
Thanks,
Mike
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ViciouZ
Map Committee
Autococker
Posts: 2227
Re: Leak
«
Reply #1 on:
May 14, 2007, 02:38:28 PM »
Yes. Go to file > leak check > load .pts, load <mapname>.pts and look for a great big line drawn through your map.
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Cobo
Autococker
Posts: 1362
Re: Leak
«
Reply #2 on:
May 14, 2007, 02:40:55 PM »
The line will start from the nearest info_playerdeathmatch entity I believe.
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y00tz
Autococker
Posts: 2742
Re: Leak
«
Reply #3 on:
May 14, 2007, 03:37:14 PM »
Edit: Success!
Thanks Cobo & ViciouZ!
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Digital Paint Discussion Board
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Development
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Mapping
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Chef-Killer
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Leak