Author Topic: _  (Read 2980 times)

IronFist

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« on: November 15, 2004, 04:15:39 PM »
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« Last Edit: July 25, 2010, 10:02:23 PM by IronFist »

loial21

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Re: Club map...yay
« Reply #1 on: November 15, 2004, 08:23:34 PM »
nice .....how many rooms ?

IronFist

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« Reply #2 on: November 16, 2004, 05:23:37 AM »
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« Last Edit: July 25, 2010, 10:02:15 PM by IronFist »

Dirty_Taco

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« Reply #3 on: November 16, 2004, 07:24:45 PM »
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« Last Edit: July 26, 2010, 01:21:10 AM by Dirty_Taco »

loial21

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Re: Club map...yay
« Reply #4 on: November 16, 2004, 09:43:42 PM »
agrees with the the talking taco ...

any chance of getting a 2d target of ganja
so when u hit it , you woudl hear multipul whimpers in protest......that would be sweet  

FourthX

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Re: Club map...yay
« Reply #5 on: November 19, 2004, 12:52:04 PM »
How about making some speaker textures instead of using all those brushes

IronFist

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« Reply #6 on: November 21, 2004, 03:45:45 PM »
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« Last Edit: July 25, 2010, 10:02:11 PM by IronFist »

Termin8oR

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Re: Club map...yay
« Reply #7 on: November 23, 2004, 05:10:39 PM »
Small Rooms With lots Of Detail is ALMOST Like a Big Room with plain sh.it
But Very Nice.

How Do You get Purple Light Color?
How Do You Get Sparkly Things?

-Termin8oR

IronFist

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« Reply #8 on: November 23, 2004, 05:54:57 PM »
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« Last Edit: July 25, 2010, 11:40:05 PM by IronFist »

jitspoe

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Re: Club map...yay
« Reply #9 on: November 23, 2004, 06:28:18 PM »
I think _color is on a scale from 0.0 to 1.0, so you'd do "_color" "1 0 0" to get red.  Use colored lights sparingly, though!  There are very few situations that warrant strong light colors.   Oh, also colored lights don't work in software mode.