Author Topic: bsp help  (Read 3928 times)

jitspoe

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Re: bsp help
« Reply #20 on: April 24, 2007, 11:24:46 AM »
Thanks

Ok so I've entered "style" "4" then "_color" "0.000000 1.000000 0.000000", and then exported it in the qbsp vis rad.bat. It didn't work. Did I do something wrong?
You put those in a "light" entity, right?  Is it emitting light at all?  Note that your map needs to be sealed for the compile process to work properly.  If you see "*** leaked ***" while it's compiling, then lighting won't work correctly.

mik1

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Re: bsp help
« Reply #21 on: April 24, 2007, 11:22:43 PM »

Zorchenhimer

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Re: bsp help
« Reply #22 on: April 25, 2007, 06:11:46 AM »
Use a func_model entity:

Caboose

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Re: bsp help
« Reply #23 on: May 20, 2007, 12:37:06 PM »
How many models are there?

Zorchenhimer

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Re: bsp help
« Reply #24 on: May 20, 2007, 05:36:31 PM »
Not many. You got the plant, paint splats, the weapons/items (ammo, barrels, etc.), the pong ball, and old flag models (I think they are the old ones at least). If you want any more you have to make them yourself. Oh, and if you want to use the player model, like in my Ice Man thing, copy/paste everything over to the "\pball\models" directory so you don't get the "You're using modified content" warning.

Caboose

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Re: bsp help
« Reply #25 on: May 21, 2007, 12:26:54 PM »
Ice Man? What is that?

jitspoe

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Re: bsp help
« Reply #26 on: May 21, 2007, 12:28:59 PM »
Click on the link. :P

Caboose

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Re: bsp help
« Reply #27 on: May 21, 2007, 12:46:08 PM »
So how exacly would you make a model?
I mean you need a program right?