Author Topic: speedball maps  (Read 7947 times)

Eiii

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Re: speedball maps
« Reply #20 on: January 11, 2005, 06:31:09 PM »
Fine. :P

EDIT: While i'm at it, should I add ONE autococker under the "x"?

loial21

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Re: speedball maps
« Reply #21 on: January 11, 2005, 06:59:40 PM »
yes and Dont forget steel barrels

Eiii

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Re: speedball maps
« Reply #22 on: January 11, 2005, 08:57:50 PM »

loial21

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Re: speedball maps
« Reply #23 on: January 11, 2005, 09:39:07 PM »
i will be on again tonight after 12:30 when i get off work

jitspoe

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Re: speedball maps
« Reply #24 on: January 12, 2005, 12:34:04 AM »
That map is far from complete.  It's not even vised or lit.  The r_speeds are terrible, too.  I get like 20-30fps.

Eiii

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Re: speedball maps
« Reply #25 on: January 12, 2005, 01:42:59 AM »
I would light it, but it's leaked. I can't find the leak. I'll vis it, though.

Dirty_Taco

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« Reply #26 on: January 12, 2005, 01:59:59 PM »
Post removed
« Last Edit: July 26, 2010, 01:20:13 AM by Dirty_Taco »

jitspoe

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Re: speedball maps
« Reply #27 on: January 12, 2005, 09:13:40 PM »
If your map leaks, it shouldn't be released, period (and don't put a big box around it to "fix' it, either).  I don't mean to be harsh, but in order for the engine to function properly, the map needs to be sealed.  I saw several leak location just walking around on it -- lots of brushes don't line up.  Gaping holes everywhere. :)