Author Topic: new map: crossroads  (Read 5830 times)

jitspoe

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Re: new map: crossroads
« Reply #20 on: April 25, 2005, 03:37:08 PM »
Final compile should give the best results, but "qbsp vis rad" should be sufficient.  If it doesn't leak, I'm not sure why the original one wasn't vised, unless you did just a qbsp compile then a relight... or maybe one of the fast compiles, but I thought those all did at least SOME vising.

Pimp

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Re: new map: crossroads
« Reply #21 on: May 09, 2005, 02:06:35 AM »
yeah I didn't final compile it..., and there where no leaks.
but another question: can u tell me how u have done the lighting in arenaball? can u tell me ur numbers at _sun_diffuse and _sun_ambient? thanks
and are there other ways to make a well lighting?

jitspoe

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Re: new map: crossroads
« Reply #22 on: May 09, 2005, 09:27:46 AM »
"_sun_diffuse" "200"
"_sun_angle" "87 -30"
"_sun_light" "300"
"_sun_ambient" "30"
"sky" "pbsky4"