Author Topic: _  (Read 2005 times)

IronFist

  • Autococker
  • Posts: 1304
_
« on: April 24, 2005, 09:15:10 AM »
Post removed
« Last Edit: July 25, 2010, 11:37:02 PM by IronFist »

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: Need a hand2/0 bind
« Reply #1 on: April 25, 2005, 03:25:47 PM »
I think the +/- only work when bound by themselves, so you should be able to do:
alias +firehide "+attack; hand 2"
alias -firehide "-attack; hand 0"
bind mouse1 +firehide

Though I'd recommend having an alias to just swap hands manually rather than doing it every time you fire, as it uploads the entire configstring when switch hands, meaning wasted bandwidth.  I have something like this (don't have my config here, so I'm not sure this is 100% correct):

alias switchhand1 "hand 2; bind mouse2 switchhand2"
alias switchhand2 "hand 0; bind mouse2 switchhand1"
bind mouse2 switchhand1

Then it swaps hands every time I hit the right mouse button.  Then I can check briefly to see if I picked up the right gun and leave it centerhanded.

Wow, "centerhanded" passed the spell check.

loial21

  • Autococker
  • Posts: 2807
Re: Need a hand2/0 bind
« Reply #2 on: April 26, 2005, 04:15:39 PM »
I could never figure out the advantage of not just staying center handed?

Is there any advantage to all these custom cfg binds?

Eiii

  • Autococker
  • Posts: 4595
Re: Need a hand2/0 bind
« Reply #3 on: April 26, 2005, 07:33:33 PM »
not staying centerhanded- You might be moving too fast to realize that you didn't pick up that autococker, and go into battle with a PGP.
CFG binds- You can ALWAYS see what weapon you have, until you fire. I've never switched weapons while firing.

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: Need a hand2/0 bind
« Reply #4 on: April 26, 2005, 07:41:28 PM »
Why, you get to look at the pretty weapon models, of course!

loial21

  • Autococker
  • Posts: 2807
Re: Need a hand2/0 bind
« Reply #5 on: May 11, 2005, 10:38:54 PM »
uh ok i depend on sound of weapon pick up   aka the chick click

btw if u auto spawn weapons....

So what ur saying is that other than visual weapon display there is absolutely no advantage to custom cfg binds? Liars...

Trying to learn grasp custom cfg binds and why you would manipulate the original intention's of binding one key to do one thing. << old school binder

 *note i will never be a customer of cfg binds

Over complicates the game, unless there is an advantage.

Example

S8NSSON

  • Autococker
  • Posts: 709
Re: Need a hand2/0 bind
« Reply #6 on: May 12, 2005, 06:43:00 AM »
That's NOT old school...
Custom binding has been around since day one.
If ya don't want to use custom bind just deal with what you got.
I don't use custom binds. I just stay center handed all the time.
I use a variety of methods to know what weapon I have. On the top of that list is "awareness of surroundings." Of course that sits right next to, "just gimme any gun and i'm happy".

IronFist

  • Autococker
  • Posts: 1304
_
« Reply #7 on: May 12, 2005, 11:41:20 AM »
Post removed
« Last Edit: July 25, 2010, 11:35:28 PM by IronFist »

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: Need a hand2/0 bind
« Reply #8 on: May 12, 2005, 12:00:21 PM »
The accuracy is the same, it's just offset.

Eiii

  • Autococker
  • Posts: 4595
Re: Need a hand2/0 bind
« Reply #9 on: May 12, 2005, 05:35:24 PM »
I'm pretty sure the paintballs fire differently...

loial21

  • Autococker
  • Posts: 2807
Re: Need a hand2/0 bind
« Reply #10 on: May 13, 2005, 04:35:18 PM »
Thanks guys.