Author Topic: Sky in map  (Read 962 times)

Fullmetal_Steeb

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Sky in map
« on: July 27, 2007, 02:49:25 PM »
I used sky3 in my map while making it (the night sky), but when I compile the map to see what it looks like so far, It always shows up as a daytime sky... Is that just when you use qbsp vis rad? Will it show as a night sky in the final compile? And if It's supposed to show as night sky in the qbsp vis rad one, what am I doing wrong to make it show the day sky?

-Steeb

Eiii

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Re: Sky in map
« Reply #1 on: July 27, 2007, 03:22:22 PM »
To really set the sky you have to set which sky you want to use in the worldspawn- so add the key 'sky' 'pbsky3'.

Fullmetal_Steeb

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Re: Sky in map
« Reply #2 on: July 27, 2007, 06:40:09 PM »
Thank you.