Author Topic: Best. Quake. Port. Ever.  (Read 1060 times)

ViciouZ

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Best. Quake. Port. Ever.
« on: August 01, 2007, 09:32:29 AM »
http://sourceforge.net/projects/fquake/

Does anyone remember eQuake? Well, it's back, it's bigger, it's better, and this time it's 100% legal. fQuake rocks your socks. Everything you ever wanted for quake ever, it only downloads what it needs and makes q1 look so <3.

Now who wants to dig-up their old diskettes and have a game of CTF?

:D

jitspoe

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Re: Best. Quake. Port. Ever.
« Reply #1 on: August 01, 2007, 01:09:56 PM »
Better than DarkPlaces?

ViciouZ

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Re: Best. Quake. Port. Ever.
« Reply #2 on: August 01, 2007, 02:02:09 PM »
It's not an engine, it's a pack of a few engines, tons of new maps, a couple mods, and content enhancements.

jitspoe

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Re: Best. Quake. Port. Ever.
« Reply #3 on: August 01, 2007, 02:53:52 PM »
Oh, ok.  Does it require having original Quake content to play?

ViciouZ

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Re: Best. Quake. Port. Ever.
« Reply #4 on: August 01, 2007, 03:57:11 PM »
To use it fully, yes, but there's an option in the installer to install shareware if you don't have the whole game.

Cobo

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Re: Best. Quake. Port. Ever.
« Reply #5 on: August 01, 2007, 04:09:11 PM »
So you basically download... links?

ViciouZ

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Re: Best. Quake. Port. Ever.
« Reply #6 on: August 01, 2007, 04:12:16 PM »
gragh?

You get the installer. You select what you want. Then it downloads and installs. Otherwise, you'd just get a 500mb installer to install 200mb of stuff you'll use, and 300mb of untouched bollocks lying around on your disk.

Cobo

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Re: Best. Quake. Port. Ever.
« Reply #7 on: August 01, 2007, 04:33:45 PM »
You select what you want.
What do you call that? :P

But I do understand the principle behind it.