Author Topic: Remenissions  (Read 12652 times)

QueeNiE

  • 68 Carbine
  • Posts: 435
Re: Remenissions
« Reply #80 on: October 09, 2007, 01:31:56 PM »
Sick idea Cola, I'll upload some screenies in a few.

FourthX

  • Developer
  • 68 Carbine
  • Posts: 260
Re: Remenissions
« Reply #81 on: October 10, 2007, 07:21:47 AM »
Fourthx, I was wondering if you could possibly give me some tips on VIS'ing and making lower r_speeds in general. The r_speeds are still rather high in some places (1000+). I am having this problem in several other maps I am working on as well.

Also, if anyone could tell me how to properly use a hint brush it would be very much appreciated.  :)


1000-1300 isn't too bad just make sure there aren't alot of visible entities at the same time. As for how to use a hint brush that would depend on the map, make a scrn shot from the editor if you can and I'll see if I can figure it out. Get a good shot of the offending area and all the areas around it.

FtX

QueeNiE

  • 68 Carbine
  • Posts: 435
Re: Remenissions
« Reply #82 on: October 10, 2007, 01:55:09 PM »


That's all I could fit into my resolution.

coLa

  • Autococker
  • Posts: 1178
Re: Remenissions
« Reply #83 on: October 10, 2007, 03:33:31 PM »
nvm.

FourthX

  • Developer
  • 68 Carbine
  • Posts: 260
Re: Remenissions
« Reply #84 on: October 11, 2007, 07:10:07 AM »
Heh ok, i was wong I have no clue what's going on there. email the .map to fourthxdp AT hotmail.com and I'll look at it this weekend.

FtX

QueeNiE

  • 68 Carbine
  • Posts: 435
Re: Remenissions
« Reply #85 on: October 11, 2007, 02:27:09 PM »
Roger.

And I'll have lots of time to discuss/work on it this weekend.  Considering I'm about to enjoy an 8 day vacation from DP. :(