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Siege castle bug
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Topic: Siege castle bug (Read 1834 times)
Spook
Autococker
Posts: 2542
Siege castle bug
«
on:
September 15, 2007, 12:19:04 AM »
Messing around in siege castle: I jumped to the top battlements of the castle by using a circle double jump off the battlements in one of the turrets. with this demo, it shows the downfall of getting up there. enjoy
http://zilla-clan.net/upload/957875
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Apocalypse
Autococker
Posts: 1463
Re: Siege castle bug
«
Reply #1 on:
September 15, 2007, 07:56:43 AM »
Spook finally found something he couldn't get out of
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nightryder
68 Carbine
Posts: 448
Re: Siege castle bug
«
Reply #2 on:
September 15, 2007, 02:29:56 PM »
fov lsd
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Spook
Autococker
Posts: 2542
Re: Siege castle bug
«
Reply #3 on:
September 16, 2007, 01:18:23 PM »
http://www.savefile.com/files/1060858
that's the actual jump now
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Sonny
68 Carbine
Posts: 380
Re: Siege castle bug
«
Reply #4 on:
September 17, 2007, 06:13:28 AM »
wow spook. nice fov
my favourite jumps on this caslte. And a bug.
If i get more time i can send more jumps.
edit: wow_002 dont works.
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Spook
Autococker
Posts: 2542
Re: Siege castle bug
«
Reply #5 on:
September 17, 2007, 06:24:29 AM »
lol.dm2 isn't a bug, because you can jump up there using it as a ramp. i have it recorded already, and i jump all the way up there
wow_002 is pretty common anyways
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Sonny
68 Carbine
Posts: 380
Re: Siege castle bug
«
Reply #6 on:
September 17, 2007, 06:28:05 AM »
I hang on this ramp. ya and look at my edit. wow_002 isnt the right demo
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Eiii
Autococker
Posts: 4595
Re: Siege castle bug
«
Reply #7 on:
September 17, 2007, 10:02:25 AM »
You can always un-upload it.
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jitspoe
Administrator
Autococker
Posts: 18802
Re: Siege castle bug
«
Reply #8 on:
September 20, 2007, 10:05:43 AM »
I thought I had clip brushes covering that completely. Guess not. I'd like to re-make that map at some point to add more attack paths. If I do, I'll fix it then.
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Sonny
68 Carbine
Posts: 380
Re: Siege castle bug
«
Reply #9 on:
September 20, 2007, 10:14:25 AM »
thanks
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Siege castle bug