Author Topic: Grass Fields - Concept  (Read 3516 times)

Fullmetal_Steeb

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Re: Grass Fields - Concept
« Reply #20 on: September 24, 2007, 05:36:38 PM »
Alright... In your C:\bsp\quake2\pball\textures, you should have created a folder and named it CTP1, and copied all the .WAL files into the newly created CTP1 folder, yes?

edited for y00tzism
Sorry, but I'm a CTP noob. Copied .wal files from where exactly?

y00tz

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Re: Grass Fields - Concept
« Reply #21 on: September 24, 2007, 09:53:12 PM »
Sorry, but I'm a CTP noob. Copied .wal files from where exactly?


The CTP SDK file (on the download page)

I'm a CTP noob too, it's cool.

Fullmetal_Steeb

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Re: Grass Fields - Concept
« Reply #22 on: September 25, 2007, 04:08:44 PM »
Yes, all of the .wal files are copied into the new CTP1 folder. And they were before. So, is there another reason they might not work? Like I said before, I can add them to the map in BSP, but when I try to compile it doesn't work.

Oh, before I forget to ask:

Is there supposed to be a "light brown brick wall with purple between the bricks" texture? If so, it looks odd, and if not, I obviously did something wrong.