What I was trying to say is that there is really no point to locking down the console because most remaining "unfair advantages" were added as an option to the settings menu in the GUI anyway. It is possible and not very difficult to create some locks and limits to certain cvars, and enforce them if I were to create such a "pro-mod". It would work much the same as the FPS cap that jitspoe introduced briefly before detaching the framerate and network code, or the gl_modulate protection (remember when gl_modulate abusers would glow bright yellow?).
This was not something that I thought of originally, since jitspoe has removed the ability to exploit most areas of the game. My intentions were to enhance certain areas of the gameplay and incorporate some missing competitive features that almost every other game or pro-mod has. jitspoe has been pushing the fairness side of this game in the last couple years and I believe it has had a really positive impact on the game. I think that it's just a matter of stepping up to plate and filling in some of the gaps that there are in the match scene.
I think that jitspoe's agenda for the time being is to retain newer players by adding faster download speeds to game content. From there I believe he will focus on the management of this project by creating a universal feature vote site that integrates with Global Login, forums, wiki (and maybe even subversion?
) so that he prioritize and track the progress of new features to the game. From there he'll get back to work on whatever the public wants to see next.
I've come to realize that I don't mind jitspoe's agenda because he's implementing things that will continue the popularity and success of the PB2 brand. Instead of sitting around here disagreeing with the short-term direction of this game I would rather start getting my hands dirty and start working on some of the things that many competitive teams and server admins would really enjoy seeing. jitspoe has incorporated a few snippets of my code in past releases from things I have implemented on my own, so I'm expecting that he'd likely be doing the same in the future.